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Added love.window.showMessageBox.
It has two variants: showMessageBox(type, title, message [, attachtowindow=true]), and showMessageBox(type, title, message, buttons [, attachtowindow=true]). The former shows a simple message box with a single OK button, and the latter displays several buttons. The buttons argument is an array of button names. The second variant returns the index of the pressed button, or 0 if the message box was closed some other way. showMessageBox will block until the message box is closed (and it can't be called on a separate thread.)
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@@ -678,6 +678,65 @@ const void *Window::getHandle() const
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return window;
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}
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SDL_MessageBoxFlags Window::convertMessageBoxType(MessageBoxType type) const
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{
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switch (type)
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{
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case MESSAGEBOX_ERROR:
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return SDL_MESSAGEBOX_ERROR;
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case MESSAGEBOX_WARNING:
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return SDL_MESSAGEBOX_WARNING;
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case MESSAGEBOX_INFO:
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default:
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return SDL_MESSAGEBOX_INFORMATION;
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}
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}
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bool Window::showMessageBox(MessageBoxType type, const std::string &title, const std::string &message, bool attachtowindow)
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{
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SDL_MessageBoxFlags flags = convertMessageBoxType(type);
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SDL_Window *sdlwindow = attachtowindow ? window : nullptr;
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return SDL_ShowSimpleMessageBox(flags, title.c_str(), message.c_str(), sdlwindow) >= 0;
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}
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int Window::showMessageBox(const MessageBoxData &data)
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{
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SDL_MessageBoxData sdldata = {};
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sdldata.flags = convertMessageBoxType(data.type);
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sdldata.title = data.title.c_str();
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sdldata.message = data.message.c_str();
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sdldata.window = data.attachToWindow ? window : nullptr;
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sdldata.numbuttons = (int) data.buttons.size();
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std::vector<SDL_MessageBoxButtonData> sdlbuttons;
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for (size_t i = 0; i < data.buttons.size(); i++)
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{
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SDL_MessageBoxButtonData sdlbutton = {};
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sdlbutton.buttonid = (int) i;
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sdlbutton.text = data.buttons[i].c_str();
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if ((int) i == data.enterButtonIndex)
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sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
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if ((int) i == data.escapeButtonIndex)
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sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
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sdlbuttons.push_back(sdlbutton);
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}
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sdldata.buttons = &sdlbuttons[0];
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int pressedbutton = -2;
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SDL_ShowMessageBox(&sdldata, &pressedbutton);
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return pressedbutton;
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}
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love::window::Window *Window::createSingleton()
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{
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if (!singleton)
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