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fix conflicts
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@@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -30,7 +30,7 @@ namespace math
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BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
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{
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return luax_checktype<BezierCurve>(L, idx, "BezierCurve", MATH_BEZIER_CURVE_T);
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return luax_checktype<BezierCurve>(L, idx, MATH_BEZIER_CURVE_ID);
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}
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int w_BezierCurve_getDegree(lua_State *L)
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@@ -44,7 +44,7 @@ int w_BezierCurve_getDerivative(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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BezierCurve *deriv = new BezierCurve(curve->getDerivative());
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luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, deriv);
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luax_pushtype(L, MATH_BEZIER_CURVE_ID, deriv);
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deriv->release();
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return 1;
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}
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@@ -52,7 +52,7 @@ int w_BezierCurve_getDerivative(lua_State *L)
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int w_BezierCurve_getControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int idx = luaL_checkinteger(L, 2);
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int idx = luaL_checkint(L, 2);
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if (idx > 0) // 1-indexing
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idx--;
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@@ -69,7 +69,7 @@ int w_BezierCurve_getControlPoint(lua_State *L)
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int w_BezierCurve_setControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int idx = luaL_checkinteger(L, 2);
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int idx = luaL_checkint(L, 2);
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float vx = (float) luaL_checknumber(L, 3);
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float vy = (float) luaL_checknumber(L, 4);
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@@ -85,7 +85,7 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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float vx = (float) luaL_checknumber(L, 2);
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float vy = (float) luaL_checknumber(L, 3);
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int idx = luaL_optinteger(L, 4, -1);
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int idx = luaL_optint(L, 4, -1);
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if (idx > 0) // 1-indexing
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idx--;
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@@ -160,13 +160,13 @@ int w_BezierCurve_evaluate(lua_State *L)
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int w_BezierCurve_render(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int accuracy = luaL_optinteger(L, 2, 5);
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int accuracy = luaL_optint(L, 2, 5);
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std::vector<Vector> points;
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luax_catchexcept(L, [&](){ points = curve->render(accuracy); });
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lua_createtable(L, points.size()*2, 0);
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for (size_t i = 0; i < points.size(); ++i)
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lua_createtable(L, (int) points.size() * 2, 0);
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for (int i = 0; i < (int) points.size(); ++i)
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{
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lua_pushnumber(L, points[i].x);
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lua_rawseti(L, -2, 2*i+1);
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@@ -219,7 +219,7 @@ static const luaL_Reg functions[] =
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extern "C" int luaopen_beziercurve(lua_State *L)
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{
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return luax_register_type(L, "BezierCurve", functions);
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return luax_register_type(L, MATH_BEZIER_CURVE_ID, functions);
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}
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} // math
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