Fixed some uncaught exceptions in love.physics

This commit is contained in:
Alex Szpakowski
2013-07-02 02:27:08 -03:00
parent 8084096937
commit 3880646a6a
7 changed files with 29 additions and 23 deletions
+13 -11
View File
@@ -232,7 +232,7 @@ int w_Body_setX(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setX(arg1);
ASSERT_GUARD(t->setX(arg1);)
return 0;
}
@@ -240,7 +240,7 @@ int w_Body_setY(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setY(arg1);
ASSERT_GUARD(t->setY(arg1);)
return 0;
}
@@ -257,7 +257,7 @@ int w_Body_setAngle(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setAngle(arg1);
ASSERT_GUARD(t->setAngle(arg1);)
return 0;
}
@@ -274,14 +274,14 @@ int w_Body_setPosition(lua_State *L)
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setPosition(arg1, arg2);
ASSERT_GUARD(t->setPosition(arg1, arg2);)
return 0;
}
int w_Body_resetMassData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
t->resetMassData();
ASSERT_GUARD(t->resetMassData();)
return 0;
}
@@ -300,7 +300,7 @@ int w_Body_setMass(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float m = (float)luaL_checknumber(L, 2);
t->setMass(m);
ASSERT_GUARD(t->setMass(m);)
return 0;
}
@@ -308,7 +308,7 @@ int w_Body_setInertia(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float i = (float)luaL_checknumber(L, 2);
t->setInertia(i);
ASSERT_GUARD(t->setInertia(i);)
return 0;
}
@@ -342,7 +342,7 @@ int w_Body_setType(lua_State *L)
const char *typeStr = luaL_checkstring(L, 2);
Body::Type type;
Body::getConstant(typeStr, type);
t->setType(type);
ASSERT_GUARD(t->setType(type);)
return 0;
}
@@ -485,7 +485,7 @@ int w_Body_setActive(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
bool b = luax_toboolean(L, 2);
t->setActive(b);
ASSERT_GUARD(t->setActive(b);)
return 0;
}
@@ -501,7 +501,7 @@ int w_Body_setFixedRotation(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
bool b = luax_toboolean(L, 2);
t->setFixedRotation(b);
ASSERT_GUARD(t->setFixedRotation(b);)
return 0;
}
@@ -517,7 +517,9 @@ int w_Body_getFixtureList(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
return t->getFixtureList(L);
int n = 0;
ASSERT_GUARD(n = t->getFixtureList(L);)
return n;
}
int w_Body_destroy(lua_State *L)
@@ -39,7 +39,7 @@ int w_ChainShape_setNextVertex(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setNextVertex(x, y);
ASSERT_GUARD(c->setNextVertex(x, y);)
return 0;
}
@@ -48,7 +48,7 @@ int w_ChainShape_setPrevVertex(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setPrevVertex(x, y);
ASSERT_GUARD(c->setPrevVertex(x, y);)
return 0;
}
+1 -1
View File
@@ -65,7 +65,7 @@ int w_Fixture_setDensity(lua_State *L)
{
Fixture *t = luax_checkfixture(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setDensity(arg1);
ASSERT_GUARD(t->setDensity(arg1);)
return 0;
}
@@ -19,6 +19,7 @@
**/
#include "wrap_FrictionJoint.h"
#include "wrap_Physics.h"
namespace love
{
@@ -39,7 +40,7 @@ int w_FrictionJoint_setMaxForce(lua_State *L)
{
FrictionJoint *t = luax_checkfrictionjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMaxForce(arg1);
ASSERT_GUARD(t->setMaxForce(arg1);)
return 0;
}
@@ -54,7 +55,7 @@ int w_FrictionJoint_setMaxTorque(lua_State *L)
{
FrictionJoint *t = luax_checkfrictionjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMaxTorque(arg1);
ASSERT_GUARD(t->setMaxTorque(arg1);)
return 0;
}
+2 -1
View File
@@ -19,6 +19,7 @@
**/
#include "wrap_GearJoint.h"
#include "wrap_Physics.h"
namespace love
{
@@ -39,7 +40,7 @@ int w_GearJoint_setRatio(lua_State *L)
{
GearJoint *t = luax_checkgearjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setRatio(arg1);
ASSERT_GUARD(t->setRatio(arg1);)
return 0;
}
@@ -19,6 +19,7 @@
**/
#include "wrap_PrismaticJoint.h"
#include "wrap_Physics.h"
namespace love
{
@@ -121,7 +122,7 @@ int w_PrismaticJoint_setUpperLimit(lua_State *L)
{
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setUpperLimit(arg1);
ASSERT_GUARD(t->setUpperLimit(arg1);)
return 0;
}
@@ -129,7 +130,7 @@ int w_PrismaticJoint_setLowerLimit(lua_State *L)
{
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setLowerLimit(arg1);
ASSERT_GUARD(t->setLowerLimit(arg1);)
return 0;
}
@@ -138,7 +139,7 @@ int w_PrismaticJoint_setLimits(lua_State *L)
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setLimits(arg1, arg2);
ASSERT_GUARD(t->setLimits(arg1, arg2);)
return 0;
}
@@ -19,6 +19,7 @@
**/
#include "wrap_RevoluteJoint.h"
#include "wrap_Physics.h"
namespace love
{
@@ -121,7 +122,7 @@ int w_RevoluteJoint_setUpperLimit(lua_State *L)
{
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setUpperLimit(arg1);
ASSERT_GUARD(t->setUpperLimit(arg1);)
return 0;
}
@@ -129,7 +130,7 @@ int w_RevoluteJoint_setLowerLimit(lua_State *L)
{
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setLowerLimit(arg1);
ASSERT_GUARD(t->setLowerLimit(arg1);)
return 0;
}
@@ -138,7 +139,7 @@ int w_RevoluteJoint_setLimits(lua_State *L)
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setLimits(arg1, arg2);
ASSERT_GUARD(t->setLimits(arg1, arg2);)
return 0;
}