Fixed SpriteBatch:set and Mesh:setVertex preventing some vertex data from being sent to the GPU.

This commit is contained in:
Alex Szpakowski
2015-09-09 20:47:03 -03:00
parent c9c772613c
commit 369dedaf38
+1 -1
View File
@@ -163,7 +163,7 @@ void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
// from the start of section a to the end of section b as modified if both
// a and b are marked as modified.
size_t old_range_end = modified_offset + modified_offset;
size_t old_range_end = modified_offset + modified_size;
modified_offset = std::min(modified_offset, offset);