From 369dedaf3866b9d92acdc648f3335e15f0210f0d Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Wed, 9 Sep 2015 20:47:03 -0300 Subject: [PATCH] Fixed SpriteBatch:set and Mesh:setVertex preventing some vertex data from being sent to the GPU. --- src/modules/graphics/opengl/GLBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/graphics/opengl/GLBuffer.cpp b/src/modules/graphics/opengl/GLBuffer.cpp index 416edee1e..841eaa20a 100644 --- a/src/modules/graphics/opengl/GLBuffer.cpp +++ b/src/modules/graphics/opengl/GLBuffer.cpp @@ -163,7 +163,7 @@ void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize) // from the start of section a to the end of section b as modified if both // a and b are marked as modified. - size_t old_range_end = modified_offset + modified_offset; + size_t old_range_end = modified_offset + modified_size; modified_offset = std::min(modified_offset, offset);