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Rename Box2D folder to box2d
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_BROAD_PHASE_H
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#define B2_BROAD_PHASE_H
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#include "b2_settings.h"
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#include "b2_collision.h"
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#include "b2_dynamic_tree.h"
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struct b2Pair
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{
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int32 proxyIdA;
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int32 proxyIdB;
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};
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/// The broad-phase is used for computing pairs and performing volume queries and ray casts.
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/// This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
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/// It is up to the client to consume the new pairs and to track subsequent overlap.
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class b2BroadPhase
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{
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public:
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enum
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{
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e_nullProxy = -1
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};
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b2BroadPhase();
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~b2BroadPhase();
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/// Create a proxy with an initial AABB. Pairs are not reported until
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/// UpdatePairs is called.
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int32 CreateProxy(const b2AABB& aabb, void* userData);
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/// Destroy a proxy. It is up to the client to remove any pairs.
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void DestroyProxy(int32 proxyId);
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/// Call MoveProxy as many times as you like, then when you are done
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/// call UpdatePairs to finalized the proxy pairs (for your time step).
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void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement);
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/// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
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void TouchProxy(int32 proxyId);
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/// Get the fat AABB for a proxy.
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const b2AABB& GetFatAABB(int32 proxyId) const;
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/// Get user data from a proxy. Returns nullptr if the id is invalid.
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void* GetUserData(int32 proxyId) const;
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/// Test overlap of fat AABBs.
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bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const;
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/// Get the number of proxies.
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int32 GetProxyCount() const;
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/// Update the pairs. This results in pair callbacks. This can only add pairs.
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template <typename T>
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void UpdatePairs(T* callback);
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/// Query an AABB for overlapping proxies. The callback class
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/// is called for each proxy that overlaps the supplied AABB.
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template <typename T>
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void Query(T* callback, const b2AABB& aabb) const;
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/// Ray-cast against the proxies in the tree. This relies on the callback
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/// to perform a exact ray-cast in the case were the proxy contains a shape.
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/// The callback also performs the any collision filtering. This has performance
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/// roughly equal to k * log(n), where k is the number of collisions and n is the
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/// number of proxies in the tree.
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/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
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/// @param callback a callback class that is called for each proxy that is hit by the ray.
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template <typename T>
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void RayCast(T* callback, const b2RayCastInput& input) const;
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/// Get the height of the embedded tree.
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int32 GetTreeHeight() const;
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/// Get the balance of the embedded tree.
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int32 GetTreeBalance() const;
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/// Get the quality metric of the embedded tree.
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float GetTreeQuality() const;
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/// Shift the world origin. Useful for large worlds.
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/// The shift formula is: position -= newOrigin
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/// @param newOrigin the new origin with respect to the old origin
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void ShiftOrigin(const b2Vec2& newOrigin);
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private:
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friend class b2DynamicTree;
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void BufferMove(int32 proxyId);
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void UnBufferMove(int32 proxyId);
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bool QueryCallback(int32 proxyId);
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b2DynamicTree m_tree;
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int32 m_proxyCount;
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int32* m_moveBuffer;
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int32 m_moveCapacity;
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int32 m_moveCount;
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b2Pair* m_pairBuffer;
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int32 m_pairCapacity;
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int32 m_pairCount;
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int32 m_queryProxyId;
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};
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inline void* b2BroadPhase::GetUserData(int32 proxyId) const
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{
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return m_tree.GetUserData(proxyId);
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}
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inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const
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{
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const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA);
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const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB);
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return b2TestOverlap(aabbA, aabbB);
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}
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inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const
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{
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return m_tree.GetFatAABB(proxyId);
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}
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inline int32 b2BroadPhase::GetProxyCount() const
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{
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return m_proxyCount;
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}
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inline int32 b2BroadPhase::GetTreeHeight() const
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{
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return m_tree.GetHeight();
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}
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inline int32 b2BroadPhase::GetTreeBalance() const
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{
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return m_tree.GetMaxBalance();
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}
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inline float b2BroadPhase::GetTreeQuality() const
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{
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return m_tree.GetAreaRatio();
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}
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template <typename T>
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void b2BroadPhase::UpdatePairs(T* callback)
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{
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// Reset pair buffer
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m_pairCount = 0;
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// Perform tree queries for all moving proxies.
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for (int32 i = 0; i < m_moveCount; ++i)
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{
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m_queryProxyId = m_moveBuffer[i];
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if (m_queryProxyId == e_nullProxy)
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{
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continue;
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}
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// We have to query the tree with the fat AABB so that
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// we don't fail to create a pair that may touch later.
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const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId);
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// Query tree, create pairs and add them pair buffer.
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m_tree.Query(this, fatAABB);
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}
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// Send pairs to caller
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for (int32 i = 0; i < m_pairCount; ++i)
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{
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b2Pair* primaryPair = m_pairBuffer + i;
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void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA);
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void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB);
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callback->AddPair(userDataA, userDataB);
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}
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// Clear move flags
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for (int32 i = 0; i < m_moveCount; ++i)
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{
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int32 proxyId = m_moveBuffer[i];
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if (proxyId == e_nullProxy)
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{
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continue;
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}
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m_tree.ClearMoved(proxyId);
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}
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// Reset move buffer
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m_moveCount = 0;
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}
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template <typename T>
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inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const
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{
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m_tree.Query(callback, aabb);
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}
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template <typename T>
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inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
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{
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m_tree.RayCast(callback, input);
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}
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inline void b2BroadPhase::ShiftOrigin(const b2Vec2& newOrigin)
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{
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m_tree.ShiftOrigin(newOrigin);
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}
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#endif
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