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https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
converted Font drawing to use display lists - should increase draw speed
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@@ -34,10 +34,13 @@ namespace opengl
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: height(data->getHeight()), lineHeight(1.25), mSpacing(1)
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{
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glyphs = new Glyph*[MAX_CHARS];
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for(unsigned int i = 0; i < MAX_CHARS; i++)
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{
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glyphs[i] = new Glyph(data->getGlyphData(i));
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glyphs[i]->load();
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glNewList(list + i, GL_COMPILE);
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glyphs[i]->load();
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glEndList();
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widths[i] = data->getGlyphData(i)->getWidth();
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spacing[i] = data->getGlyphData(i)->getAdvance();
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bearingX[i] = data->getGlyphData(i)->getBearingX();
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@@ -72,7 +75,10 @@ namespace opengl
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for (unsigned int i = 0; i < text.size(); i++) {
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int g = (int)text[i];
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if (!glyphs[g]) g = 32; // space
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glyphs[g]->draw(bearingX[g] + s, -bearingY[g]+height, 0, 1, 1, 0, 0);
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glPushMatrix();
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glTranslatef(bearingX[g] + s, -bearingY[g]+height, 0.0f);
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glCallList(list+g);
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glPopMatrix();
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s += spacing[g] * mSpacing;
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}
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glPopMatrix();
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@@ -81,7 +87,10 @@ namespace opengl
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void Font::print(char character, float x, float y) const
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{
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if (!glyphs[character]) character = ' ';
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glyphs[character]->draw(x, y+height, 0, 1, 1, 0, 0);
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glPushMatrix();
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glTranslatef(x, y+height, 0.0f);
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glCallList(list+character);
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glPopMatrix();
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}
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int Font::getWidth(const std::string & line) const
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@@ -43,6 +43,7 @@ namespace opengl
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float lineHeight;
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float mSpacing; // modifies the spacing by multiplying it with this value
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Glyph ** glyphs;
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GLuint list; // the list of glyphs, for quicker drawing
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public:
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static const unsigned int MAX_CHARS = 256;
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@@ -55,31 +55,6 @@ namespace opengl
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data->release();
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unload();
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}
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void Glyph::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
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{
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy);
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if(texture != 0)
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glBindTexture(GL_TEXTURE_2D,texture);
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glPushMatrix();
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glMultMatrixf((const GLfloat*)t.getElements());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].s);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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bool Glyph::load()
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{
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@@ -112,7 +87,15 @@ namespace opengl
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0,
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format,
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GL_UNSIGNED_BYTE,
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data->getData());
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data->getData());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].s);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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return true;
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}
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@@ -40,7 +40,7 @@ namespace graphics
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namespace opengl
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{
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class Glyph : public Drawable, public Volatile
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class Glyph : public Volatile
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{
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private:
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@@ -68,8 +68,6 @@ namespace opengl
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float getWidth() const;
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float getHeight() const;
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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}; // Glyph
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} // opengl
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