Improve format fallbacks when using setCanvas with automatic depth/stencil.

This commit is contained in:
Sasha Szpakowski
2025-01-25 13:25:20 -04:00
parent dd3ebae7a1
commit 3412a4defc
+32 -5
View File
@@ -1138,13 +1138,40 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
PixelFormat dsformat = PIXELFORMAT_STENCIL8;
if (wantsdepth && wantsstencil)
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (wantsdepth && isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH24_UNORM;
{
if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
else
throw love::Exception("Combined depth and stencil buffers are not supported on this system.");
}
else if (wantsdepth)
dsformat = PIXELFORMAT_DEPTH16_UNORM;
{
if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH24_UNORM;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH32_FLOAT;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH16_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH16_UNORM;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
else
throw love::Exception("Depth buffers are not supported on this system.");
}
else if (wantsstencil)
dsformat = PIXELFORMAT_STENCIL8;
{
if (isPixelFormatSupported(PIXELFORMAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_STENCIL8;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
else
throw love::Exception("Stencil buffers are not supported on this system.");
}
// We want setRenderTargetsInternal to have a pointer to the temporary RT,
// but we don't want to directly store it in the main graphics state.