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Improve format fallbacks when using setCanvas with automatic depth/stencil.
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@@ -1138,13 +1138,40 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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PixelFormat dsformat = PIXELFORMAT_STENCIL8;
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if (wantsdepth && wantsstencil)
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dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
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else if (wantsdepth && isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH24_UNORM;
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{
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if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
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else
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throw love::Exception("Combined depth and stencil buffers are not supported on this system.");
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}
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else if (wantsdepth)
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dsformat = PIXELFORMAT_DEPTH16_UNORM;
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{
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if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH24_UNORM;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH32_FLOAT;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH16_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH16_UNORM;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
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else
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throw love::Exception("Depth buffers are not supported on this system.");
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}
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else if (wantsstencil)
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dsformat = PIXELFORMAT_STENCIL8;
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{
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if (isPixelFormatSupported(PIXELFORMAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_STENCIL8;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
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else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT_STENCIL8, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
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dsformat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
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else
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throw love::Exception("Stencil buffers are not supported on this system.");
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}
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// We want setRenderTargetsInternal to have a pointer to the temporary RT,
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// but we don't want to directly store it in the main graphics state.
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