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Add Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). Resolves issue #1371.
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@@ -153,6 +153,7 @@ public:
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virtual bool isGamepadDown(const std::vector<GamepadButton> &blist) const = 0;
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virtual JoystickInput getGamepadMapping(const GamepadInput &input) const = 0;
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virtual std::string getGamepadMappingString() const = 0;
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virtual void *getHandle() const = 0;
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