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Fix #234 again. Of course this means the texture coordinates are flipped
again...
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@@ -304,13 +304,13 @@ Canvas::Canvas(int width, int height, TextureType texture_type)
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// texture coordinates
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vertices[0].s = 0;
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vertices[0].t = 1;
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vertices[0].t = 0;
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vertices[1].s = 0;
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vertices[1].t = 0;
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vertices[1].t = 1;
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vertices[2].s = 1;
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vertices[2].t = 0;
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vertices[2].t = 1;
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vertices[3].s = 1;
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vertices[3].t = 1;
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vertices[3].t = 0;
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getStrategy();
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@@ -364,7 +364,7 @@ void Canvas::startGrab()
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glLoadIdentity();
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// Set up orthographic view (no depth)
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glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
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glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
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// Switch back to modelview matrix
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glMatrixMode(GL_MODELVIEW);
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@@ -413,18 +413,26 @@ void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, f
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void Canvas::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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static Matrix t;
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const vertex *v = quad->getVertices();
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// mirror quad on x axis
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vertex w[4];
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memcpy(w, v, sizeof(vertex)*4);
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for (size_t i = 0; i < 4; ++i)
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w[i].t = 1. - w[i].t;
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, v);
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drawv(t, w);
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}
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love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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{
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int row = 4 * width;
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int size = row * height;
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GLubyte *pixels = new GLubyte[size];
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GLubyte *pixels = new GLubyte[size];
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GLubyte *flipped = new GLubyte[size];
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strategy->bindFBO(fbo);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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@@ -433,7 +441,13 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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else
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strategy->bindFBO(0);
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love::image::ImageData *img = image->newImageData(width, height, (void *)pixels);
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GLubyte *src = pixels, *dst = flipped + size - row;
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for (int i = 0; i < height; ++i, dst -= row, src += row)
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{
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memcpy(dst, src, row);
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}
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love::image::ImageData *img = image->newImageData(width, height, (void *)flipped);
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delete[] pixels;
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