Clean up some obsolete internal graphics code

This commit is contained in:
Alex Szpakowski
2021-01-17 16:50:44 -04:00
parent 4244e01a35
commit 2e2ebe95cd
5 changed files with 10 additions and 16 deletions
+2 -2
View File
@@ -421,7 +421,7 @@ void Texture::uploadImageData(love::image::ImageDataBase *d, int level, int slic
lock.setLock(id->getMutex());
Rect rect = {x, y, d->getWidth(), d->getHeight()};
uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect, d);
uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect);
}
void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps)
@@ -487,7 +487,7 @@ void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap
Graphics::flushBatchedDrawsGlobal();
uploadByteData(format, data, size, mipmap, slice, rect, nullptr);
uploadByteData(format, data, size, mipmap, slice, rect);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();