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993 lines
28 KiB
C++
993 lines
28 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "common/config.h"
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#include "Texture.h"
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#include "Graphics.h"
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// C
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#include <cmath>
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#include <algorithm>
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namespace love
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{
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namespace graphics
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{
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uint64 SamplerState::toKey() const
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{
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union { float f; uint32 i; } conv;
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conv.f = lodBias;
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return (minFilter << 0) | (magFilter << 1) | (mipmapFilter << 2)
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| (wrapU << 4) | (wrapV << 7) | (wrapW << 10)
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| (maxAnisotropy << 12) | (minLod << 16) | (maxLod << 20)
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| (depthSampleMode.hasValue << 24) | (depthSampleMode.value << 25)
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| ((uint64)conv.i << 32);
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}
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SamplerState SamplerState::fromKey(uint64 key)
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{
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const uint32 BITS_1 = 0x1;
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const uint32 BITS_2 = 0x3;
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const uint32 BITS_3 = 0x7;
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const uint32 BITS_4 = 0xF;
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SamplerState s;
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s.minFilter = (FilterMode) ((key >> 0) & BITS_1);
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s.magFilter = (FilterMode) ((key >> 1) & BITS_1);
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s.mipmapFilter = (MipmapFilterMode) ((key >> 2) & BITS_2);
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s.wrapU = (WrapMode) ((key >> 4 ) & BITS_3);
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s.wrapV = (WrapMode) ((key >> 7 ) & BITS_3);
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s.wrapW = (WrapMode) ((key >> 10) & BITS_3);
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s.maxAnisotropy = (key >> 12) & BITS_4;
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s.minLod = (key >> 16) & BITS_4;
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s.maxLod = (key >> 20) & BITS_4;
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s.depthSampleMode.hasValue = ((key >> 24) & BITS_1) != 0;
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s.depthSampleMode.value = (CompareMode) ((key >> 25) & BITS_4);
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union { float f; uint32 i; } conv;
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conv.i = (uint32) (key >> 32);
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s.lodBias = conv.f;
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return s;
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}
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bool SamplerState::isClampZeroOrOne(WrapMode w)
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{
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return w == WRAP_CLAMP_ONE || w == WRAP_CLAMP_ZERO;
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}
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static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM>::Entry filterModeEntries[] =
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{
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{ "linear", SamplerState::FILTER_LINEAR },
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{ "nearest", SamplerState::FILTER_NEAREST },
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};
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static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM> filterModes(filterModeEntries, sizeof(filterModeEntries));
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static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM>::Entry mipmapFilterModeEntries[] =
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{
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{ "none", SamplerState::MIPMAP_FILTER_NONE },
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{ "linear", SamplerState::MIPMAP_FILTER_LINEAR },
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{ "nearest", SamplerState::MIPMAP_FILTER_NEAREST },
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};
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static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM> mipmapFilterModes(mipmapFilterModeEntries, sizeof(mipmapFilterModeEntries));
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static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM>::Entry wrapModeEntries[] =
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{
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{ "clamp", SamplerState::WRAP_CLAMP },
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{ "clampzero", SamplerState::WRAP_CLAMP_ZERO },
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{ "clampone", SamplerState::WRAP_CLAMP_ONE },
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{ "repeat", SamplerState::WRAP_REPEAT },
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{ "mirroredrepeat", SamplerState::WRAP_MIRRORED_REPEAT },
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};
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static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM> wrapModes(wrapModeEntries, sizeof(wrapModeEntries));
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bool SamplerState::getConstant(const char *in, FilterMode &out)
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{
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return filterModes.find(in, out);
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}
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bool SamplerState::getConstant(FilterMode in, const char *&out)
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{
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return filterModes.find(in, out);
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}
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std::vector<std::string> SamplerState::getConstants(FilterMode)
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{
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return filterModes.getNames();
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}
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bool SamplerState::getConstant(const char *in, MipmapFilterMode &out)
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{
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return mipmapFilterModes.find(in, out);
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}
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bool SamplerState::getConstant(MipmapFilterMode in, const char *&out)
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{
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return mipmapFilterModes.find(in, out);
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}
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std::vector<std::string> SamplerState::getConstants(MipmapFilterMode)
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{
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return mipmapFilterModes.getNames();
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}
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bool SamplerState::getConstant(const char *in, WrapMode &out)
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{
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return wrapModes.find(in, out);
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}
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bool SamplerState::getConstant(WrapMode in, const char *&out)
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{
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return wrapModes.find(in, out);
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}
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std::vector<std::string> SamplerState::getConstants(WrapMode)
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{
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return wrapModes.getNames();
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}
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love::Type Texture::type("Texture", &Drawable::type);
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int Texture::textureCount = 0;
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int64 Texture::totalGraphicsMemory = 0;
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Texture::Texture(const Settings &settings, const Slices *slices)
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: texType(settings.type)
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, format(settings.format)
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, renderTarget(settings.renderTarget)
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, readable(true)
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, mipmapsMode(settings.mipmaps)
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, sRGB(isGammaCorrect() && !settings.linear)
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, width(settings.width)
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, height(settings.height)
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, depth(settings.type == TEXTURE_VOLUME ? settings.layers : 1)
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, layers(settings.type == TEXTURE_2D_ARRAY ? settings.layers : 1)
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, mipmapCount(1)
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, pixelWidth(0)
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, pixelHeight(0)
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, requestedMSAA(settings.msaa > 1 ? settings.msaa : 0)
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, samplerState()
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, graphicsMemorySize(0)
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, usingDefaultTexture(false)
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{
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (slices != nullptr && slices->getMipmapCount() > 0 && slices->getSliceCount() > 0)
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{
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texType = slices->getTextureType();
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if (requestedMSAA > 1)
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throw love::Exception("MSAA textures cannot be created from image data.");
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int dataMipmaps = 1;
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if (slices->validate() && slices->getMipmapCount() > 1)
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dataMipmaps = slices->getMipmapCount();
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love::image::ImageDataBase *slice = slices->get(0, 0);
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format = slice->getFormat();
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if (sRGB)
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format = getSRGBPixelFormat(format);
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pixelWidth = slice->getWidth();
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pixelHeight = slice->getHeight();
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if (texType == TEXTURE_2D_ARRAY)
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layers = slices->getSliceCount();
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else if (texType == TEXTURE_VOLUME)
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depth = slices->getSliceCount();
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width = (int) (pixelWidth / settings.dpiScale + 0.5);
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height = (int) (pixelHeight / settings.dpiScale + 0.5);
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if (isCompressed() && dataMipmaps <= 1)
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mipmapsMode = MIPMAPS_NONE;
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}
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else
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{
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if (isCompressed())
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throw love::Exception("Compressed textures must be created with initial data.");
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pixelWidth = (int) ((width * settings.dpiScale) + 0.5);
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pixelHeight = (int) ((height * settings.dpiScale) + 0.5);
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}
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if (settings.readable.hasValue)
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readable = settings.readable.value;
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else
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readable = !renderTarget || !isPixelFormatDepthStencil(format);
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format = gfx->getSizedFormat(format, renderTarget, readable);
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if (mipmapsMode == MIPMAPS_AUTO && isCompressed())
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mipmapsMode = MIPMAPS_MANUAL;
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if (mipmapsMode != MIPMAPS_NONE)
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mipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
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if (mipmapsMode == MIPMAPS_AUTO && isPixelFormatDepthStencil(format))
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throw love::Exception("Automatic mipmap generation cannot be used for depth/stencil textures.");
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if (pixelWidth <= 0 || pixelHeight <= 0 || layers <= 0 || depth <= 0)
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throw love::Exception("Texture dimensions must be greater than 0.");
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if (texType != TEXTURE_2D && requestedMSAA > 1)
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throw love::Exception("MSAA is only supported for textures with the 2D texture type.");
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if (!renderTarget && requestedMSAA > 1)
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throw love::Exception("MSAA is only supported with render target textures.");
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if (readable && isPixelFormatDepthStencil(format) && settings.msaa > 1)
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throw love::Exception("Readable depth/stencil textures with MSAA are not currently supported.");
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if ((!readable || settings.msaa > 1) && mipmapsMode != MIPMAPS_NONE)
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throw love::Exception("Non-readable and MSAA textures cannot have mipmaps.");
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if (!readable && texType != TEXTURE_2D)
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throw love::Exception("Non-readable pixel formats are only supported for 2D texture types.");
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if (isCompressed() && renderTarget)
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throw love::Exception("Compressed textures cannot be render targets.");
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if (!gfx->isPixelFormatSupported(format, renderTarget, readable, sRGB))
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{
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const char *fstr = "unknown";
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love::getConstant(format, fstr);
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const char *readablestr = "";
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if (readable != !isPixelFormatDepthStencil(format))
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readablestr = readable ? " readable" : " non-readable";
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const char *rtstr = "";
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if (renderTarget)
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rtstr = " as a render target";
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throw love::Exception("The %s%s pixel format is not supported%s on this system.", fstr, readablestr, rtstr);
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}
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if (!gfx->getCapabilities().textureTypes[texType])
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{
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const char *textypestr = "unknown";
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Texture::getConstant(texType, textypestr);
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throw love::Exception("%s textures are not supported on this system.", textypestr);
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}
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validateDimensions(renderTarget || !readable);
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samplerState = gfx->getDefaultSamplerState();
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if (getMipmapCount() == 1)
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samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
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Quad::Viewport v = {0, 0, (double) width, (double) height};
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quad.set(new Quad(v, width, height), Acquire::NORETAIN);
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++textureCount;
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}
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Texture::~Texture()
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{
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--textureCount;
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setGraphicsMemorySize(0);
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}
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void Texture::setGraphicsMemorySize(int64 bytes)
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{
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totalGraphicsMemory = std::max(totalGraphicsMemory - graphicsMemorySize, (int64) 0);
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bytes = std::max(bytes, (int64) 0);
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graphicsMemorySize = bytes;
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totalGraphicsMemory += bytes;
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}
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void Texture::draw(Graphics *gfx, const Matrix4 &m)
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{
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draw(gfx, quad, m);
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}
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void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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{
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if (!readable)
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throw love::Exception("Textures with non-readable formats cannot be drawn.");
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if (renderTarget && gfx->isRenderTargetActive(this))
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throw love::Exception("Cannot render a Texture to itself.");
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if (texType == TEXTURE_2D_ARRAY)
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{
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drawLayer(gfx, q->getLayer(), q, localTransform);
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return;
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}
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const Matrix4 &tm = gfx->getTransform();
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bool is2D = tm.isAffine2DTransform();
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Graphics::BatchedDrawCommand cmd;
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cmd.formats[0] = getSinglePositionFormat(is2D);
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cmd.formats[1] = CommonFormat::STf_RGBAub;
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cmd.indexMode = TRIANGLEINDEX_QUADS;
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cmd.vertexCount = 4;
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cmd.texture = this;
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Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
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Matrix4 t(tm, localTransform);
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
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else
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t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
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const Vector2 *texcoords = q->getVertexTexCoords();
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STf_RGBAub *vertexdata = (STf_RGBAub *) data.stream[1];
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Color32 c = toColor32(gfx->getColor());
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for (int i = 0; i < 4; i++)
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{
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vertexdata[i].s = texcoords[i].x;
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vertexdata[i].t = texcoords[i].y;
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vertexdata[i].color = c;
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}
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}
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void Texture::drawLayer(Graphics *gfx, int layer, const Matrix4 &m)
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{
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drawLayer(gfx, layer, quad, m);
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}
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void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
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{
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if (!readable)
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throw love::Exception("Textures with non-readable formats cannot be drawn.");
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if (renderTarget && gfx->isRenderTargetActive(this, layer))
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throw love::Exception("Cannot render a Texture to itself.");
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if (texType != TEXTURE_2D_ARRAY)
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throw love::Exception("drawLayer can only be used with Array Textures.");
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if (layer < 0 || layer >= layers)
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throw love::Exception("Invalid layer: %d (Texture has %d layers)", layer + 1, layers);
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Color32 c = toColor32(gfx->getColor());
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const Matrix4 &tm = gfx->getTransform();
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bool is2D = tm.isAffine2DTransform();
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Matrix4 t(tm, m);
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Graphics::BatchedDrawCommand cmd;
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cmd.formats[0] = getSinglePositionFormat(is2D);
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cmd.formats[1] = CommonFormat::STPf_RGBAub;
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cmd.indexMode = TRIANGLEINDEX_QUADS;
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cmd.vertexCount = 4;
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cmd.texture = this;
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cmd.standardShaderType = Shader::STANDARD_ARRAY;
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Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
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else
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t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
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const Vector2 *texcoords = q->getVertexTexCoords();
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STPf_RGBAub *vertexdata = (STPf_RGBAub *) data.stream[1];
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for (int i = 0; i < 4; i++)
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{
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vertexdata[i].s = texcoords[i].x;
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vertexdata[i].t = texcoords[i].y;
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vertexdata[i].p = (float) layer;
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vertexdata[i].color = c;
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}
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}
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void Texture::uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y)
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{
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love::image::ImageData *id = dynamic_cast<love::image::ImageData *>(d);
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love::thread::EmptyLock lock;
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if (id != nullptr)
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lock.setLock(id->getMutex());
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Rect rect = {x, y, d->getWidth(), d->getHeight()};
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uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect);
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}
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void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps)
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{
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if (!isReadable())
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throw love::Exception("replacePixels can only be called on readable Textures.");
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if (getMSAA() > 1)
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throw love::Exception("replacePixels cannot be called on a MSAA Texture.");
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr && gfx->isRenderTargetActive(this))
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throw love::Exception("replacePixels cannot be called on this Texture while it's an active render target.");
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// No effect if the texture hasn't been created yet.
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if (getHandle() == 0 || usingDefaultTexture)
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return;
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if (d->getFormat() != getPixelFormat())
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throw love::Exception("Pixel formats must match.");
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if (mipmap < 0 || mipmap >= getMipmapCount())
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throw love::Exception("Invalid texture mipmap index %d.", mipmap + 1);
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if (slice < 0 || (texType == TEXTURE_CUBE && slice >= 6)
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|| (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
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|| (texType == TEXTURE_2D_ARRAY && slice >= getLayerCount()))
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{
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throw love::Exception("Invalid texture slice index %d.", slice + 1);
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}
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Rect rect = {x, y, d->getWidth(), d->getHeight()};
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int mipw = getPixelWidth(mipmap);
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int miph = getPixelHeight(mipmap);
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if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
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|| (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
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{
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throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d Texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
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}
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// We don't currently support partial updates of compressed textures.
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if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
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throw love::Exception("Compressed textures only support replacing the entire Texture.");
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Graphics::flushBatchedDrawsGlobal();
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uploadImageData(d, mipmap, slice, x, y);
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if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
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generateMipmaps();
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}
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void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps)
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{
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if (!isReadable() || getMSAA() > 1)
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return;
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr && gfx->isRenderTargetActive(this))
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return;
|
|
|
|
Graphics::flushBatchedDrawsGlobal();
|
|
|
|
uploadByteData(format, data, size, mipmap, slice, rect);
|
|
|
|
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
|
|
generateMipmaps();
|
|
}
|
|
|
|
void Texture::generateMipmaps()
|
|
{
|
|
if (getMipmapCount() == 1 || getMipmapsMode() == MIPMAPS_NONE)
|
|
throw love::Exception("generateMipmaps can only be called on a Texture which was created with mipmaps enabled.");
|
|
|
|
if (isPixelFormatCompressed(format))
|
|
throw love::Exception("generateMipmaps cannot be called on a compressed Texture.");
|
|
|
|
if (isPixelFormatDepthStencil(format))
|
|
throw love::Exception("generateMipmaps cannot be called on a depth/stencil Texture.");
|
|
|
|
generateMipmapsInternal();
|
|
}
|
|
|
|
love::image::ImageData *Texture::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
|
|
{
|
|
if (!isReadable())
|
|
throw love::Exception("Texture:newImageData cannot be called on non-readable Textures.");
|
|
|
|
if (!isRenderTarget())
|
|
throw love::Exception("Texture:newImageData can only be called on render target Textures.");
|
|
|
|
if (isPixelFormatDepthStencil(getPixelFormat()))
|
|
throw love::Exception("Texture:newImageData cannot be called on Textures with depth/stencil pixel formats.");
|
|
|
|
if (r.x < 0 || r.y < 0 || r.w <= 0 || r.h <= 0 || (r.x + r.w) > getPixelWidth(mipmap) || (r.y + r.h) > getPixelHeight(mipmap))
|
|
throw love::Exception("Invalid rectangle dimensions.");
|
|
|
|
if (slice < 0 || (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|
|
|| (texType == TEXTURE_2D_ARRAY && slice >= layers)
|
|
|| (texType == TEXTURE_CUBE && slice >= 6))
|
|
{
|
|
throw love::Exception("Invalid slice index.");
|
|
}
|
|
|
|
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
|
if (gfx != nullptr && gfx->isRenderTargetActive(this))
|
|
throw love::Exception("Texture:newImageData cannot be called while that Texture is an active render target.");
|
|
|
|
PixelFormat dataformat = getLinearPixelFormat(getPixelFormat());
|
|
|
|
if (!image::ImageData::validPixelFormat(dataformat))
|
|
{
|
|
const char *formatname = "unknown";
|
|
love::getConstant(dataformat, formatname);
|
|
throw love::Exception("ImageData with the '%s' pixel format is not supported.", formatname);
|
|
}
|
|
|
|
auto imagedata = module->newImageData(r.w, r.h, dataformat);
|
|
|
|
readbackImageData(imagedata, slice, mipmap, r);
|
|
|
|
return imagedata;
|
|
}
|
|
|
|
TextureType Texture::getTextureType() const
|
|
{
|
|
return texType;
|
|
}
|
|
|
|
PixelFormat Texture::getPixelFormat() const
|
|
{
|
|
return format;
|
|
}
|
|
|
|
Texture::MipmapsMode Texture::getMipmapsMode() const
|
|
{
|
|
return mipmapsMode;
|
|
}
|
|
|
|
bool Texture::isRenderTarget() const
|
|
{
|
|
return renderTarget;
|
|
}
|
|
|
|
bool Texture::isReadable() const
|
|
{
|
|
return readable;
|
|
}
|
|
|
|
bool Texture::isCompressed() const
|
|
{
|
|
return isPixelFormatCompressed(format);
|
|
}
|
|
|
|
bool Texture::isFormatLinear() const
|
|
{
|
|
return isGammaCorrect() && !sRGB && format != PIXELFORMAT_sRGBA8_UNORM;
|
|
}
|
|
|
|
bool Texture::isValidSlice(int slice) const
|
|
{
|
|
if (slice < 0)
|
|
return false;
|
|
|
|
if (texType == TEXTURE_CUBE)
|
|
return slice < 6;
|
|
else if (texType == TEXTURE_VOLUME)
|
|
return slice < depth;
|
|
else if (texType == TEXTURE_2D_ARRAY)
|
|
return slice < layers;
|
|
else if (slice > 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int Texture::getWidth(int mip) const
|
|
{
|
|
return std::max(width >> mip, 1);
|
|
}
|
|
|
|
int Texture::getHeight(int mip) const
|
|
{
|
|
return std::max(height >> mip, 1);
|
|
}
|
|
|
|
int Texture::getDepth(int mip) const
|
|
{
|
|
return std::max(depth >> mip, 1);
|
|
}
|
|
|
|
int Texture::getLayerCount() const
|
|
{
|
|
return layers;
|
|
}
|
|
|
|
int Texture::getMipmapCount() const
|
|
{
|
|
return mipmapCount;
|
|
}
|
|
|
|
int Texture::getPixelWidth(int mip) const
|
|
{
|
|
return std::max(pixelWidth >> mip, 1);
|
|
}
|
|
|
|
int Texture::getPixelHeight(int mip) const
|
|
{
|
|
return std::max(pixelHeight >> mip, 1);
|
|
}
|
|
|
|
float Texture::getDPIScale() const
|
|
{
|
|
return (float) pixelHeight / (float) height;
|
|
}
|
|
|
|
int Texture::getRequestedMSAA() const
|
|
{
|
|
return requestedMSAA;
|
|
}
|
|
|
|
void Texture::setSamplerState(const SamplerState &s)
|
|
{
|
|
if (!readable)
|
|
return;
|
|
|
|
if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
|
|
throw love::Exception("Only depth textures can have a depth sample compare mode.");
|
|
|
|
Graphics::flushBatchedDrawsGlobal();
|
|
|
|
samplerState = s;
|
|
|
|
if (samplerState.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE && getMipmapCount() == 1)
|
|
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
|
|
|
|
if (texType == TEXTURE_CUBE)
|
|
samplerState.wrapU = samplerState.wrapV = samplerState.wrapW = SamplerState::WRAP_CLAMP;
|
|
}
|
|
|
|
const SamplerState &Texture::getSamplerState() const
|
|
{
|
|
return samplerState;
|
|
}
|
|
|
|
Quad *Texture::getQuad() const
|
|
{
|
|
return quad;
|
|
}
|
|
|
|
int Texture::getTotalMipmapCount(int w, int h)
|
|
{
|
|
return (int) log2(std::max(w, h)) + 1;
|
|
}
|
|
|
|
int Texture::getTotalMipmapCount(int w, int h, int d)
|
|
{
|
|
return (int) log2(std::max(std::max(w, h), d)) + 1;
|
|
}
|
|
|
|
bool Texture::validateDimensions(bool throwException) const
|
|
{
|
|
bool success = true;
|
|
|
|
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
|
if (gfx == nullptr)
|
|
return false;
|
|
|
|
const Graphics::Capabilities &caps = gfx->getCapabilities();
|
|
|
|
int max2Dsize = (int) caps.limits[Graphics::LIMIT_TEXTURE_SIZE];
|
|
int max3Dsize = (int) caps.limits[Graphics::LIMIT_VOLUME_TEXTURE_SIZE];
|
|
int maxcubesize = (int) caps.limits[Graphics::LIMIT_CUBE_TEXTURE_SIZE];
|
|
int maxlayers = (int) caps.limits[Graphics::LIMIT_TEXTURE_LAYERS];
|
|
|
|
int largestdim = 0;
|
|
const char *largestname = nullptr;
|
|
|
|
if ((texType == TEXTURE_2D || texType == TEXTURE_2D_ARRAY) && (pixelWidth > max2Dsize || pixelHeight > max2Dsize))
|
|
{
|
|
success = false;
|
|
largestdim = std::max(pixelWidth, pixelHeight);
|
|
largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height";
|
|
}
|
|
else if (texType == TEXTURE_2D_ARRAY && layers > maxlayers)
|
|
{
|
|
success = false;
|
|
largestdim = layers;
|
|
largestname = "array layer count";
|
|
}
|
|
else if (texType == TEXTURE_CUBE && (pixelWidth > maxcubesize || pixelWidth != pixelHeight))
|
|
{
|
|
success = false;
|
|
largestdim = std::max(pixelWidth, pixelHeight);
|
|
largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height";
|
|
|
|
if (throwException && pixelWidth != pixelHeight)
|
|
throw love::Exception("Cubemap textures must have equal width and height.");
|
|
}
|
|
else if (texType == TEXTURE_VOLUME && (pixelWidth > max3Dsize || pixelHeight > max3Dsize || depth > max3Dsize))
|
|
{
|
|
success = false;
|
|
largestdim = std::max(std::max(pixelWidth, pixelHeight), depth);
|
|
if (largestdim == pixelWidth)
|
|
largestname = "pixel width";
|
|
else if (largestdim == pixelHeight)
|
|
largestname = "pixel height";
|
|
else
|
|
largestname = "pixel depth";
|
|
}
|
|
|
|
if (throwException && largestname != nullptr)
|
|
throw love::Exception("Cannot create texture: %s of %d is too large for this system.", largestname, largestdim);
|
|
|
|
return success;
|
|
}
|
|
|
|
Texture::Slices::Slices(TextureType textype)
|
|
: textureType(textype)
|
|
{
|
|
}
|
|
|
|
void Texture::Slices::clear()
|
|
{
|
|
data.clear();
|
|
}
|
|
|
|
void Texture::Slices::set(int slice, int mipmap, love::image::ImageDataBase *d)
|
|
{
|
|
if (textureType == TEXTURE_VOLUME)
|
|
{
|
|
if (mipmap >= (int) data.size())
|
|
data.resize(mipmap + 1);
|
|
|
|
if (slice >= (int) data[mipmap].size())
|
|
data[mipmap].resize(slice + 1);
|
|
|
|
data[mipmap][slice].set(d);
|
|
}
|
|
else
|
|
{
|
|
if (slice >= (int) data.size())
|
|
data.resize(slice + 1);
|
|
|
|
if (mipmap >= (int) data[slice].size())
|
|
data[slice].resize(mipmap + 1);
|
|
|
|
data[slice][mipmap].set(d);
|
|
}
|
|
}
|
|
|
|
love::image::ImageDataBase *Texture::Slices::get(int slice, int mipmap) const
|
|
{
|
|
if (slice < 0 || slice >= getSliceCount(mipmap))
|
|
return nullptr;
|
|
|
|
if (mipmap < 0 || mipmap >= getMipmapCount(slice))
|
|
return nullptr;
|
|
|
|
if (textureType == TEXTURE_VOLUME)
|
|
return data[mipmap][slice].get();
|
|
else
|
|
return data[slice][mipmap].get();
|
|
}
|
|
|
|
void Texture::Slices::add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips)
|
|
{
|
|
int slicecount = addallslices ? cdata->getSliceCount() : 1;
|
|
int mipcount = addallmips ? cdata->getMipmapCount() : 1;
|
|
|
|
for (int mip = 0; mip < mipcount; mip++)
|
|
{
|
|
for (int slice = 0; slice < slicecount; slice++)
|
|
set(startslice + slice, startmip + mip, cdata->getSlice(slice, mip));
|
|
}
|
|
}
|
|
|
|
int Texture::Slices::getSliceCount(int mip) const
|
|
{
|
|
if (textureType == TEXTURE_VOLUME)
|
|
{
|
|
if (mip < 0 || mip >= (int) data.size())
|
|
return 0;
|
|
|
|
return (int) data[mip].size();
|
|
}
|
|
else
|
|
return (int) data.size();
|
|
}
|
|
|
|
int Texture::Slices::getMipmapCount(int slice) const
|
|
{
|
|
if (textureType == TEXTURE_VOLUME)
|
|
return (int) data.size();
|
|
else
|
|
{
|
|
if (slice < 0 || slice >= (int) data.size())
|
|
return 0;
|
|
|
|
return data[slice].size();
|
|
}
|
|
}
|
|
|
|
bool Texture::Slices::validate() const
|
|
{
|
|
int slicecount = getSliceCount();
|
|
int mipcount = getMipmapCount(0);
|
|
|
|
if (slicecount == 0 || mipcount == 0)
|
|
throw love::Exception("At least one ImageData or CompressedImageData is required.");
|
|
|
|
if (textureType == TEXTURE_CUBE && slicecount != 6)
|
|
throw love::Exception("Cube textures must have exactly 6 sides.");
|
|
|
|
image::ImageDataBase *firstdata = get(0, 0);
|
|
|
|
int w = firstdata->getWidth();
|
|
int h = firstdata->getHeight();
|
|
int depth = textureType == TEXTURE_VOLUME ? slicecount : 1;
|
|
PixelFormat format = firstdata->getFormat();
|
|
|
|
int expectedmips = Texture::getTotalMipmapCount(w, h, depth);
|
|
|
|
if (mipcount != expectedmips && mipcount != 1)
|
|
throw love::Exception("Texture does not have all required mipmap levels (expected %d, got %d)", expectedmips, mipcount);
|
|
|
|
if (textureType == TEXTURE_CUBE && w != h)
|
|
throw love::Exception("Cube textures must have equal widths and heights for each cube face.");
|
|
|
|
int mipw = w;
|
|
int miph = h;
|
|
int mipslices = slicecount;
|
|
|
|
for (int mip = 0; mip < mipcount; mip++)
|
|
{
|
|
if (textureType == TEXTURE_VOLUME)
|
|
{
|
|
slicecount = getSliceCount(mip);
|
|
|
|
if (slicecount != mipslices)
|
|
throw love::Exception("Invalid number of image data layers in mipmap level %d (expected %d, got %d)", mip+1, mipslices, slicecount);
|
|
}
|
|
|
|
for (int slice = 0; slice < slicecount; slice++)
|
|
{
|
|
auto slicedata = get(slice, mip);
|
|
|
|
if (slicedata == nullptr)
|
|
throw love::Exception("Missing image data (slice %d, mipmap level %d)", slice+1, mip+1);
|
|
|
|
int realw = slicedata->getWidth();
|
|
int realh = slicedata->getHeight();
|
|
|
|
if (getMipmapCount(slice) != mipcount)
|
|
throw love::Exception("All texture layers must have the same mipmap count.");
|
|
|
|
if (mipw != realw)
|
|
throw love::Exception("Width of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, mipw, realw);
|
|
|
|
if (miph != realh)
|
|
throw love::Exception("Height of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, miph, realh);
|
|
|
|
if (format != slicedata->getFormat())
|
|
throw love::Exception("All texture slices and mipmaps must have the same pixel format.");
|
|
}
|
|
|
|
mipw = std::max(mipw / 2, 1);
|
|
miph = std::max(miph / 2, 1);
|
|
|
|
if (textureType == TEXTURE_VOLUME)
|
|
mipslices = std::max(mipslices / 2, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry texTypeEntries[] =
|
|
{
|
|
{ "2d", TEXTURE_2D },
|
|
{ "volume", TEXTURE_VOLUME },
|
|
{ "array", TEXTURE_2D_ARRAY },
|
|
{ "cube", TEXTURE_CUBE },
|
|
};
|
|
|
|
static StringMap<TextureType, TEXTURE_MAX_ENUM> texTypes(texTypeEntries, sizeof(texTypeEntries));
|
|
|
|
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM>::Entry mipmapEntries[] =
|
|
{
|
|
{ "none", Texture::MIPMAPS_NONE },
|
|
{ "manual", Texture::MIPMAPS_MANUAL },
|
|
{ "auto", Texture::MIPMAPS_AUTO },
|
|
};
|
|
|
|
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM> mipmapModes(mipmapEntries, sizeof(mipmapEntries));
|
|
|
|
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM>::Entry settingTypeEntries[] =
|
|
{
|
|
{ "width", Texture::SETTING_WIDTH },
|
|
{ "height", Texture::SETTING_HEIGHT },
|
|
{ "layers", Texture::SETTING_LAYERS },
|
|
{ "mipmaps", Texture::SETTING_MIPMAPS },
|
|
{ "format", Texture::SETTING_FORMAT },
|
|
{ "linear", Texture::SETTING_LINEAR },
|
|
{ "type", Texture::SETTING_TYPE },
|
|
{ "dpiscale", Texture::SETTING_DPI_SCALE },
|
|
{ "msaa", Texture::SETTING_MSAA },
|
|
{ "canvas", Texture::SETTING_RENDER_TARGET },
|
|
{ "readable", Texture::SETTING_READABLE },
|
|
};
|
|
|
|
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM> settingTypes(settingTypeEntries, sizeof(settingTypeEntries));
|
|
|
|
bool Texture::getConstant(const char *in, TextureType &out)
|
|
{
|
|
return texTypes.find(in, out);
|
|
}
|
|
|
|
bool Texture::getConstant(TextureType in, const char *&out)
|
|
{
|
|
return texTypes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Texture::getConstants(TextureType)
|
|
{
|
|
return texTypes.getNames();
|
|
}
|
|
|
|
bool Texture::getConstant(const char *in, MipmapsMode &out)
|
|
{
|
|
return mipmapModes.find(in, out);
|
|
}
|
|
|
|
bool Texture::getConstant(MipmapsMode in, const char *&out)
|
|
{
|
|
return mipmapModes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Texture::getConstants(MipmapsMode)
|
|
{
|
|
return mipmapModes.getNames();
|
|
}
|
|
|
|
bool Texture::getConstant(const char *in, SettingType &out)
|
|
{
|
|
return settingTypes.find(in, out);
|
|
}
|
|
|
|
bool Texture::getConstant(SettingType in, const char *&out)
|
|
{
|
|
return settingTypes.find(in, out);
|
|
}
|
|
|
|
const char *Texture::getConstant(SettingType in)
|
|
{
|
|
const char *name = nullptr;
|
|
getConstant(in, name);
|
|
return name;
|
|
}
|
|
|
|
std::vector<std::string> Texture::getConstants(SettingType)
|
|
{
|
|
return settingTypes.getNames();
|
|
}
|
|
|
|
} // graphics
|
|
} // love
|