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Merge branch '12.0-development' into GraphicsBuffer
This commit is contained in:
@@ -104,8 +104,6 @@ bool isDebugEnabled()
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love::Type Graphics::type("graphics", &Module::type);
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Graphics::DefaultShaderCode Graphics::defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
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Graphics::Graphics()
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: width(0)
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, height(0)
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@@ -216,13 +214,8 @@ love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, in
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return new ParticleSystem(texture, size);
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}
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ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
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ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info)
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{
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if (stage == ShaderStage::STAGE_MAX_ENUM)
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throw love::Exception("Invalid shader stage.");
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const std::string &source = optsource.empty() ? getCurrentDefaultShaderCode().source[stage] : optsource;
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ShaderStage *s = nullptr;
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std::string cachekey;
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@@ -243,7 +236,8 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
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if (s == nullptr)
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{
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s = newShaderStageInternal(stage, cachekey, source, getRenderer() == RENDERER_OPENGLES);
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std::string glsl = Shader::createShaderStageCode(this, stage, source, info);
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s = newShaderStageInternal(stage, cachekey, glsl, getRenderer() == RENDERER_OPENGLES);
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if (!cachekey.empty())
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cachedShaderStages[stage][cachekey] = s;
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}
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@@ -251,15 +245,48 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
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return s;
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}
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Shader *Graphics::newShader(const std::string &vertex, const std::string &pixel)
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Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
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{
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if (vertex.empty() && pixel.empty())
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throw love::Exception("Error creating shader: no source code!");
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StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
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StrongRef<ShaderStage> vertexstage(newShaderStage(ShaderStage::STAGE_VERTEX, vertex), Acquire::NORETAIN);
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StrongRef<ShaderStage> pixelstage(newShaderStage(ShaderStage::STAGE_PIXEL, pixel), Acquire::NORETAIN);
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bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
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validstages[ShaderStage::STAGE_VERTEX] = true;
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validstages[ShaderStage::STAGE_PIXEL] = true;
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return newShaderInternal(vertexstage.get(), pixelstage.get());
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for (const std::string &source : stagessource)
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{
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Shader::SourceInfo info = Shader::getSourceInfo(source);
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bool isanystage = false;
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for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
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{
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if (!validstages[i])
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continue;
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if (info.isStage[i])
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{
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isanystage = true;
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stages[i].set(newShaderStage((ShaderStage::StageType) i, source, info), Acquire::NORETAIN);
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}
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}
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if (!isanystage)
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throw love::Exception("Could not parse shader code (missing 'position' or 'effect' function?)");
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}
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for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
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{
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auto stype = (ShaderStage::StageType) i;
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if (validstages[i] && stages[i].get() == nullptr)
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{
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const std::string &source = Shader::getDefaultCode(Shader::STANDARD_DEFAULT, stype);
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Shader::SourceInfo info = Shader::getSourceInfo(source);
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stages[i].set(newShaderStage(stype, source, info), Acquire::NORETAIN);
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}
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}
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return newShaderInternal(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL]);
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}
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Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
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@@ -293,26 +320,44 @@ void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::
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cachedShaderStages[type].erase(hashkey);
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}
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bool Graphics::validateShader(bool gles, const std::string &vertex, const std::string &pixel, std::string &err)
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bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagessource, std::string &err)
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{
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if (vertex.empty() && pixel.empty())
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{
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err = "Error validating shader: no source code!";
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return false;
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}
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StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
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StrongRef<ShaderStage> vertexstage;
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StrongRef<ShaderStage> pixelstage;
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bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
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validstages[ShaderStage::STAGE_VERTEX] = true;
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validstages[ShaderStage::STAGE_PIXEL] = true;
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// Don't use cached shader stages, since the gles flag may not match the
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// current renderer.
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if (!vertex.empty())
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vertexstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_VERTEX, vertex, gles), Acquire::NORETAIN);
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for (const std::string &source : stagessource)
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{
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Shader::SourceInfo info = Shader::getSourceInfo(source);
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bool isanystage = false;
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if (!pixel.empty())
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pixelstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_PIXEL, pixel, gles), Acquire::NORETAIN);
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for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
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{
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auto stype = (ShaderStage::StageType) i;
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return Shader::validate(vertexstage.get(), pixelstage.get(), err);
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if (!validstages[i])
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continue;
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if (info.isStage[i])
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{
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isanystage = true;
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std::string glsl = Shader::createShaderStageCode(this, stype, source, info);
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stages[i].set(new ShaderStageForValidation(this, stype, glsl, gles), Acquire::NORETAIN);
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}
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}
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if (!isanystage)
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{
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err = "Could not parse shader code (missing 'position' or 'effect' function?)";
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return false;
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}
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}
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return Shader::validate(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL], err);
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}
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int Graphics::getWidth() const
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@@ -1742,14 +1787,6 @@ Vector2 Graphics::inverseTransformPoint(Vector2 point)
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return p;
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}
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const Graphics::DefaultShaderCode &Graphics::getCurrentDefaultShaderCode() const
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{
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int languageindex = (int) getShaderLanguageTarget();
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int gammaindex = isGammaCorrect() ? 1 : 0;
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return defaultShaderCode[Shader::STANDARD_DEFAULT][languageindex][gammaindex];
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}
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/**
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* Constants.
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**/
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