On macOS/iOS, use Metal instead of Vulkan

See #2066
See #2068
This commit is contained in:
Ryan Carsten Schmidt
2024-05-10 01:24:48 -05:00
parent b4427a1186
commit 2c23b16556
+55 -24
View File
@@ -641,36 +641,67 @@ target_link_libraries(love_graphics_opengl PUBLIC
lovedep::SDL
)
add_library(love_graphics_vulkan STATIC
src/modules/graphics/vulkan/Graphics.h
src/modules/graphics/vulkan/Graphics.cpp
src/modules/graphics/vulkan/GraphicsReadback.h
src/modules/graphics/vulkan/GraphicsReadback.cpp
src/modules/graphics/vulkan/Shader.h
src/modules/graphics/vulkan/Shader.cpp
src/modules/graphics/vulkan/ShaderStage.h
src/modules/graphics/vulkan/ShaderStage.cpp
src/modules/graphics/vulkan/StreamBuffer.h
src/modules/graphics/vulkan/StreamBuffer.cpp
src/modules/graphics/vulkan/Buffer.h
src/modules/graphics/vulkan/Buffer.cpp
src/modules/graphics/vulkan/Texture.h
src/modules/graphics/vulkan/Texture.cpp
src/modules/graphics/vulkan/Vulkan.h
src/modules/graphics/vulkan/Vulkan.cpp
src/modules/graphics/vulkan/VulkanWrapper.h
)
target_link_libraries(love_graphics_vulkan PUBLIC
lovedep::SDL
)
add_library(love_graphics INTERFACE)
target_link_libraries(love_graphics INTERFACE
love_graphics_root
love_graphics_opengl
love_graphics_vulkan
)
if(APPLE)
add_library(love_graphics_metal STATIC
src/modules/graphics/metal/Buffer.h
src/modules/graphics/metal/Buffer.mm
src/modules/graphics/metal/Graphics.h
src/modules/graphics/metal/Graphics.mm
src/modules/graphics/metal/GraphicsReadback.h
src/modules/graphics/metal/GraphicsReadback.mm
src/modules/graphics/metal/Metal.h
src/modules/graphics/metal/Metal.mm
src/modules/graphics/metal/Shader.h
src/modules/graphics/metal/Shader.mm
src/modules/graphics/metal/ShaderStage.h
src/modules/graphics/metal/ShaderStage.mm
src/modules/graphics/metal/StreamBuffer.h
src/modules/graphics/metal/StreamBuffer.mm
src/modules/graphics/metal/Texture.h
src/modules/graphics/metal/Texture.mm
)
target_link_libraries(love_graphics_metal PUBLIC
objc
"-framework Metal"
"-framework QuartzCore"
)
target_link_libraries(love_graphics INTERFACE
love_graphics_metal
)
else()
add_library(love_graphics_vulkan STATIC
src/modules/graphics/vulkan/Graphics.h
src/modules/graphics/vulkan/Graphics.cpp
src/modules/graphics/vulkan/GraphicsReadback.h
src/modules/graphics/vulkan/GraphicsReadback.cpp
src/modules/graphics/vulkan/Shader.h
src/modules/graphics/vulkan/Shader.cpp
src/modules/graphics/vulkan/ShaderStage.h
src/modules/graphics/vulkan/ShaderStage.cpp
src/modules/graphics/vulkan/StreamBuffer.h
src/modules/graphics/vulkan/StreamBuffer.cpp
src/modules/graphics/vulkan/Buffer.h
src/modules/graphics/vulkan/Buffer.cpp
src/modules/graphics/vulkan/Texture.h
src/modules/graphics/vulkan/Texture.cpp
src/modules/graphics/vulkan/Vulkan.h
src/modules/graphics/vulkan/Vulkan.cpp
src/modules/graphics/vulkan/VulkanWrapper.h
)
target_link_libraries(love_graphics_vulkan PUBLIC
lovedep::SDL
)
target_link_libraries(love_graphics INTERFACE
love_graphics_vulkan
)
endif()
#
# love.image
#