Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-06-16 03:09:04 -03:00
40 changed files with 376 additions and 117 deletions
+37 -37
View File
@@ -417,15 +417,15 @@ static void getStrategy()
}
}
Canvas::Canvas(int width, int height, Format format, int fsaa)
Canvas::Canvas(int width, int height, Format format, int msaa)
: fbo(0)
, resolve_fbo(0)
, texture(0)
, fsaa_buffer(0)
, msaa_buffer(0)
, depth_stencil(0)
, format(format)
, fsaa_samples(fsaa)
, fsaa_dirty(false)
, msaa_samples(msaa)
, msaa_dirty(false)
{
this->width = width;
this->height = height;
@@ -467,7 +467,7 @@ Canvas::~Canvas()
unloadVolatile();
}
bool Canvas::createFSAAFBO(GLenum internalformat)
bool Canvas::createMSAAFBO(GLenum internalformat)
{
// Create our FBO without a texture.
status = strategy->createFBO(fbo, 0);
@@ -482,7 +482,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
}
// Create and attach the MSAA buffer for our FBO.
if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
status = GL_FRAMEBUFFER_COMPLETE;
else
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
@@ -494,10 +494,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
if (status != GL_FRAMEBUFFER_COMPLETE)
{
// Clean up.
strategy->deleteFBO(fbo, 0, fsaa_buffer);
strategy->deleteFBO(fbo, 0, msaa_buffer);
strategy->deleteFBO(resolve_fbo, 0, 0);
fbo = fsaa_buffer = resolve_fbo = 0;
fsaa_samples = 0;
fbo = msaa_buffer = resolve_fbo = 0;
msaa_samples = 0;
}
if (current != this)
@@ -509,7 +509,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
bool Canvas::loadVolatile()
{
fbo = depth_stencil = texture = 0;
resolve_fbo = fsaa_buffer = 0;
resolve_fbo = msaa_buffer = 0;
status = GL_FRAMEBUFFER_COMPLETE;
// glTexImage2D is guaranteed to error in this case.
@@ -556,16 +556,16 @@ bool Canvas::loadVolatile()
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
}
if (fsaa_samples > max_samples)
fsaa_samples = max_samples;
if (msaa_samples > max_samples)
msaa_samples = max_samples;
// Try to create a FSAA FBO if requested.
bool fsaasuccess = false;
if (fsaa_samples > 1)
fsaasuccess = createFSAAFBO(internalformat);
// Try to create a MSAA FBO if requested.
bool msaasuccess = false;
if (msaa_samples > 1)
msaasuccess = createMSAAFBO(internalformat);
// On failure (or no requested FSAA), fall back to a regular FBO.
if (!fsaasuccess)
// On failure (or no requested MSAA), fall back to a regular FBO.
if (!msaasuccess)
status = strategy->createFBO(fbo, texture);
if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -573,20 +573,20 @@ bool Canvas::loadVolatile()
clear(Color(0, 0, 0, 0));
fsaa_dirty = (fsaa_buffer != 0);
msaa_dirty = (msaa_buffer != 0);
return true;
}
void Canvas::unloadVolatile()
{
strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
strategy->deleteFBO(resolve_fbo, 0, 0);
gl.deleteTexture(texture);
fbo = depth_stencil = texture = 0;
resolve_fbo = fsaa_buffer = 0;
resolve_fbo = msaa_buffer = 0;
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
@@ -705,8 +705,8 @@ void Canvas::setupGrab()
else if (screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
if (fsaa_buffer != 0)
fsaa_dirty = true;
if (msaa_buffer != 0)
msaa_dirty = true;
}
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
@@ -723,8 +723,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
if (fsaa_samples != 0)
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
if (msaa_samples != 0)
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
}
for (size_t i = 0; i < canvases.size(); i++)
@@ -735,8 +735,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
if (canvases[i]->getTextureFormat() != format)
throw love::Exception("All canvas arguments must have the same texture format.");
if (canvases[i]->getFSAA() != 0)
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
if (canvases[i]->getMSAA() != 0)
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
if (!canvaseschanged && canvases[i] != attachedCanvases[i])
canvaseschanged = true;
@@ -857,8 +857,8 @@ void Canvas::clear(Color c)
if (current != this)
strategy->bindFBO(previous);
if (fsaa_buffer != 0)
fsaa_dirty = true;
if (msaa_buffer != 0)
msaa_dirty = true;
}
bool Canvas::checkCreateStencil()
@@ -870,7 +870,7 @@ bool Canvas::checkCreateStencil()
if (current != this)
strategy->bindFBO(fbo);
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
if (current && current != this)
strategy->bindFBO(current->fbo);
@@ -889,9 +889,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
GLubyte *pixels = new GLubyte[size];
// Our texture is attached to 'resolve_fbo' when we use MSAA.
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
else
strategy->bindFBO(fbo);
@@ -913,9 +913,9 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
resolveMSAA();
// Our texture is attached to 'resolve_fbo' when we use MSAA.
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (current != this)
strategy->bindFBO(fbo);
@@ -930,10 +930,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
bool Canvas::resolveMSAA()
{
if (resolve_fbo == 0 || fsaa_buffer == 0)
if (resolve_fbo == 0 || msaa_buffer == 0)
return false;
if (!fsaa_dirty)
if (!msaa_dirty)
return true;
GLuint previous = 0;
@@ -961,7 +961,7 @@ bool Canvas::resolveMSAA()
strategy->bindFBO(previous);
if (current != this)
fsaa_dirty = false;
msaa_dirty = false;
return true;
}