mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -417,15 +417,15 @@ static void getStrategy()
|
||||
}
|
||||
}
|
||||
|
||||
Canvas::Canvas(int width, int height, Format format, int fsaa)
|
||||
Canvas::Canvas(int width, int height, Format format, int msaa)
|
||||
: fbo(0)
|
||||
, resolve_fbo(0)
|
||||
, texture(0)
|
||||
, fsaa_buffer(0)
|
||||
, msaa_buffer(0)
|
||||
, depth_stencil(0)
|
||||
, format(format)
|
||||
, fsaa_samples(fsaa)
|
||||
, fsaa_dirty(false)
|
||||
, msaa_samples(msaa)
|
||||
, msaa_dirty(false)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -467,7 +467,7 @@ Canvas::~Canvas()
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
bool Canvas::createMSAAFBO(GLenum internalformat)
|
||||
{
|
||||
// Create our FBO without a texture.
|
||||
status = strategy->createFBO(fbo, 0);
|
||||
@@ -482,7 +482,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
}
|
||||
|
||||
// Create and attach the MSAA buffer for our FBO.
|
||||
if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
|
||||
if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
else
|
||||
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
||||
@@ -494,10 +494,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
// Clean up.
|
||||
strategy->deleteFBO(fbo, 0, fsaa_buffer);
|
||||
strategy->deleteFBO(fbo, 0, msaa_buffer);
|
||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
fbo = fsaa_buffer = resolve_fbo = 0;
|
||||
fsaa_samples = 0;
|
||||
fbo = msaa_buffer = resolve_fbo = 0;
|
||||
msaa_samples = 0;
|
||||
}
|
||||
|
||||
if (current != this)
|
||||
@@ -509,7 +509,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
// glTexImage2D is guaranteed to error in this case.
|
||||
@@ -556,16 +556,16 @@ bool Canvas::loadVolatile()
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
|
||||
}
|
||||
|
||||
if (fsaa_samples > max_samples)
|
||||
fsaa_samples = max_samples;
|
||||
if (msaa_samples > max_samples)
|
||||
msaa_samples = max_samples;
|
||||
|
||||
// Try to create a FSAA FBO if requested.
|
||||
bool fsaasuccess = false;
|
||||
if (fsaa_samples > 1)
|
||||
fsaasuccess = createFSAAFBO(internalformat);
|
||||
// Try to create a MSAA FBO if requested.
|
||||
bool msaasuccess = false;
|
||||
if (msaa_samples > 1)
|
||||
msaasuccess = createMSAAFBO(internalformat);
|
||||
|
||||
// On failure (or no requested FSAA), fall back to a regular FBO.
|
||||
if (!fsaasuccess)
|
||||
// On failure (or no requested MSAA), fall back to a regular FBO.
|
||||
if (!msaasuccess)
|
||||
status = strategy->createFBO(fbo, texture);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
@@ -573,20 +573,20 @@ bool Canvas::loadVolatile()
|
||||
|
||||
clear(Color(0, 0, 0, 0));
|
||||
|
||||
fsaa_dirty = (fsaa_buffer != 0);
|
||||
msaa_dirty = (msaa_buffer != 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Canvas::unloadVolatile()
|
||||
{
|
||||
strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
|
||||
strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
|
||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
@@ -705,8 +705,8 @@ void Canvas::setupGrab()
|
||||
else if (screenHasSRGB)
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
@@ -723,8 +723,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
|
||||
throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
|
||||
|
||||
if (fsaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (msaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < canvases.size(); i++)
|
||||
@@ -735,8 +735,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if (canvases[i]->getTextureFormat() != format)
|
||||
throw love::Exception("All canvas arguments must have the same texture format.");
|
||||
|
||||
if (canvases[i]->getFSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (canvases[i]->getMSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
|
||||
if (!canvaseschanged && canvases[i] != attachedCanvases[i])
|
||||
canvaseschanged = true;
|
||||
@@ -857,8 +857,8 @@ void Canvas::clear(Color c)
|
||||
if (current != this)
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
bool Canvas::checkCreateStencil()
|
||||
@@ -870,7 +870,7 @@ bool Canvas::checkCreateStencil()
|
||||
if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
|
||||
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
|
||||
bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
|
||||
|
||||
if (current && current != this)
|
||||
strategy->bindFBO(current->fbo);
|
||||
@@ -889,9 +889,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
|
||||
GLubyte *pixels = new GLubyte[size];
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -913,9 +913,9 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
resolveMSAA();
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -930,10 +930,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
|
||||
bool Canvas::resolveMSAA()
|
||||
{
|
||||
if (resolve_fbo == 0 || fsaa_buffer == 0)
|
||||
if (resolve_fbo == 0 || msaa_buffer == 0)
|
||||
return false;
|
||||
|
||||
if (!fsaa_dirty)
|
||||
if (!msaa_dirty)
|
||||
return true;
|
||||
|
||||
GLuint previous = 0;
|
||||
@@ -961,7 +961,7 @@ bool Canvas::resolveMSAA()
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (current != this)
|
||||
fsaa_dirty = false;
|
||||
msaa_dirty = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
FORMAT_MAX_ENUM
|
||||
};
|
||||
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
|
||||
virtual ~Canvas();
|
||||
|
||||
// Implements Volatile.
|
||||
@@ -108,9 +108,9 @@ public:
|
||||
return format;
|
||||
}
|
||||
|
||||
inline int getFSAA() const
|
||||
inline int getMSAA() const
|
||||
{
|
||||
return fsaa_samples;
|
||||
return msaa_samples;
|
||||
}
|
||||
|
||||
bool resolveMSAA();
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool createFSAAFBO(GLenum internalformat);
|
||||
bool createMSAAFBO(GLenum internalformat);
|
||||
|
||||
static Format getSizedFormat(Format format);
|
||||
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
|
||||
@@ -142,7 +142,7 @@ private:
|
||||
GLuint resolve_fbo;
|
||||
|
||||
GLuint texture;
|
||||
GLuint fsaa_buffer;
|
||||
GLuint msaa_buffer;
|
||||
GLuint depth_stencil;
|
||||
|
||||
Format format;
|
||||
@@ -151,8 +151,8 @@ private:
|
||||
|
||||
std::vector<Canvas *> attachedCanvases;
|
||||
|
||||
int fsaa_samples;
|
||||
bool fsaa_dirty;
|
||||
int msaa_samples;
|
||||
bool msaa_dirty;
|
||||
|
||||
void setupGrab();
|
||||
void drawv(const Matrix &t, const Vertex *v);
|
||||
|
||||
@@ -497,7 +497,7 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
|
||||
return new ParticleSystem(texture, size);
|
||||
}
|
||||
|
||||
Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fsaa)
|
||||
Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
|
||||
{
|
||||
if (!Canvas::isFormatSupported(format))
|
||||
{
|
||||
@@ -514,7 +514,7 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fs
|
||||
while (GL_NO_ERROR != glGetError())
|
||||
/* clear opengl error flag */;
|
||||
|
||||
Canvas *canvas = new Canvas(width, height, format, fsaa);
|
||||
Canvas *canvas = new Canvas(width, height, format, msaa);
|
||||
GLenum err = canvas->getStatus();
|
||||
|
||||
// everything ok, return canvas (early out)
|
||||
@@ -1097,7 +1097,7 @@ double Graphics::getSystemLimit(SystemLimit limittype) const
|
||||
case Graphics::LIMIT_MULTI_CANVAS:
|
||||
limit = (double) gl.getMaxRenderTargets();
|
||||
break;
|
||||
case Graphics::LIMIT_CANVAS_FSAA:
|
||||
case Graphics::LIMIT_CANVAS_MSAA:
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
|
||||
|| GLEE_EXT_framebuffer_multisample)
|
||||
{
|
||||
|
||||
@@ -206,7 +206,7 @@ public:
|
||||
|
||||
ParticleSystem *newParticleSystem(Texture *texture, int size);
|
||||
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
|
||||
|
||||
Shader *newShader(const Shader::ShaderSources &sources);
|
||||
|
||||
|
||||
@@ -146,12 +146,16 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
, offsetX(p.offsetX)
|
||||
, offsetY(p.offsetY)
|
||||
, colors(p.colors)
|
||||
, quads(p.quads)
|
||||
, relativeRotation(p.relativeRotation)
|
||||
{
|
||||
setBufferSize(maxParticles);
|
||||
|
||||
if (texture != nullptr)
|
||||
texture->retain();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::~ParticleSystem()
|
||||
@@ -159,6 +163,9 @@ ParticleSystem::~ParticleSystem()
|
||||
if (texture != nullptr)
|
||||
texture->release();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
@@ -305,6 +312,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
|
||||
p->angle += atan2f(p->velocity.y, p->velocity.x);
|
||||
|
||||
p->color = colors[0];
|
||||
|
||||
p->quadIndex = 0;
|
||||
}
|
||||
|
||||
void ParticleSystem::insertTop(Particle *p)
|
||||
@@ -721,6 +730,30 @@ std::vector<Color> ParticleSystem::getColor() const
|
||||
return ncolors;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
|
||||
{
|
||||
for (Quad *quad : newQuads)
|
||||
quad->retain();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
quads = newQuads;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads()
|
||||
{
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
quads.clear();
|
||||
}
|
||||
|
||||
const std::vector<Quad *> &ParticleSystem::getQuads() const
|
||||
{
|
||||
return quads;
|
||||
}
|
||||
|
||||
void ParticleSystem::setRelativeRotation(bool enable)
|
||||
{
|
||||
relativeRotation = enable;
|
||||
@@ -820,9 +853,14 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
Vertex *pVerts = particleVerts;
|
||||
Particle *p = pHead;
|
||||
|
||||
bool useQuads = !quads.empty();
|
||||
|
||||
// set the vertex data for each particle (transformation, texcoords, color)
|
||||
while (p)
|
||||
{
|
||||
if (useQuads)
|
||||
textureVerts = quads[p->quadIndex]->getVertices();
|
||||
|
||||
// particle vertices are image vertices transformed by particle information
|
||||
t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
|
||||
t.transform(pVerts, textureVerts, 4);
|
||||
@@ -948,6 +986,15 @@ void ParticleSystem::update(float dt)
|
||||
s -= (float)i; // 0 <= s <= 1
|
||||
p->color = colors[i] * (1.0f - s) + colors[k] * s;
|
||||
|
||||
// Update the quad index.
|
||||
k = quads.size();
|
||||
if (k > 0)
|
||||
{
|
||||
s = t * (float) k; // [0:numquads-1] (clamped below)
|
||||
i = (s > 0.0f) ? (size_t) s : 0;
|
||||
p->quadIndex = (i < k) ? i : k - 1;
|
||||
}
|
||||
|
||||
// Next particle.
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "common/Vector.h"
|
||||
#include "graphics/Drawable.h"
|
||||
#include "graphics/Color.h"
|
||||
#include "graphics/Quad.h"
|
||||
#include "Texture.h"
|
||||
|
||||
// STL
|
||||
@@ -421,6 +422,17 @@ public:
|
||||
**/
|
||||
std::vector<Color> getColor() const;
|
||||
|
||||
/**
|
||||
* Sets a list of Quads to use for particles over their lifetime.
|
||||
**/
|
||||
void setQuads(const std::vector<Quad *> &newQuads);
|
||||
void setQuads();
|
||||
|
||||
/**
|
||||
* Gets the Quads used when drawing the particles.
|
||||
**/
|
||||
const std::vector<Quad *> &getQuads() const;
|
||||
|
||||
/**
|
||||
* sets whether particle angles & rotations are relative to their velocities.
|
||||
**/
|
||||
@@ -531,6 +543,8 @@ protected:
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
|
||||
int quadIndex;
|
||||
};
|
||||
|
||||
// Pointer to the beginning of the allocated memory.
|
||||
@@ -625,6 +639,9 @@ protected:
|
||||
// Color.
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
// Quads.
|
||||
std::vector<Quad *> quads;
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
void createBuffers(size_t size);
|
||||
|
||||
@@ -122,10 +122,10 @@ int w_Canvas_getFormat(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Canvas_getFSAA(lua_State *L)
|
||||
int w_Canvas_getMSAA(lua_State *L)
|
||||
{
|
||||
Canvas *canvas = luax_checkcanvas(L, 1);
|
||||
lua_pushinteger(L, canvas->getFSAA());
|
||||
lua_pushinteger(L, canvas->getMSAA());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ static const luaL_Reg functions[] =
|
||||
{ "getPixel", w_Canvas_getPixel },
|
||||
{ "clear", w_Canvas_clear },
|
||||
{ "getFormat", w_Canvas_getFormat },
|
||||
{ "getFSAA", w_Canvas_getFSAA },
|
||||
{ "getMSAA", w_Canvas_getMSAA },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
|
||||
int w_Canvas_getPixel(lua_State * L);
|
||||
int w_Canvas_clear(lua_State *L);
|
||||
int w_Canvas_getFormat(lua_State *L);
|
||||
int w_Canvas_getFSAA(lua_State *L);
|
||||
int w_Canvas_getMSAA(lua_State *L);
|
||||
extern "C" int luaopen_canvas(lua_State *L);
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -351,7 +351,7 @@ int w_newCanvas(lua_State *L)
|
||||
int width = luaL_optint(L, 1, instance->getWidth());
|
||||
int height = luaL_optint(L, 2, instance->getHeight());
|
||||
const char *str = luaL_optstring(L, 3, "normal");
|
||||
int fsaa = luaL_optint(L, 4, 0);
|
||||
int msaa = luaL_optint(L, 4, 0);
|
||||
|
||||
Canvas::Format format;
|
||||
if (!Canvas::getConstant(str, format))
|
||||
@@ -359,7 +359,7 @@ int w_newCanvas(lua_State *L)
|
||||
|
||||
Canvas *canvas = nullptr;
|
||||
luax_catchexcept(L,
|
||||
[&](){ canvas = instance->newCanvas(width, height, format, fsaa); }
|
||||
[&](){ canvas = instance->newCanvas(width, height, format, msaa); }
|
||||
);
|
||||
|
||||
if (canvas == nullptr)
|
||||
|
||||
@@ -569,6 +569,53 @@ int w_ParticleSystem_getColors(lua_State *L)
|
||||
return colors.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
std::vector<Quad *> quads;
|
||||
|
||||
if (lua_istable(L, 2))
|
||||
{
|
||||
for (size_t i = 1; i <= lua_objlen(L, 2); i++)
|
||||
{
|
||||
lua_rawgeti(L, 2, i);
|
||||
|
||||
Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
{
|
||||
Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
}
|
||||
}
|
||||
|
||||
t->setQuads(quads);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const std::vector<Quad *> quads = t->getQuads();
|
||||
|
||||
lua_createtable(L, (int) quads.size(), 0);
|
||||
|
||||
for (size_t i = 0; i < quads.size(); i++)
|
||||
{
|
||||
quads[i]->retain();
|
||||
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -699,6 +746,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "getColors", w_ParticleSystem_getColors },
|
||||
{ "setQuads", w_ParticleSystem_setQuads },
|
||||
{ "getQuads", w_ParticleSystem_getQuads },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getOffset", w_ParticleSystem_getOffset },
|
||||
{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
|
||||
|
||||
@@ -75,6 +75,8 @@ int w_ParticleSystem_setSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_getSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_setColors(lua_State *L);
|
||||
int w_ParticleSystem_getColors(lua_State *L);
|
||||
int w_ParticleSystem_setQuads(lua_State *L);
|
||||
int w_ParticleSystem_getQuads(lua_State *L);
|
||||
int w_ParticleSystem_setOffset(lua_State *L);
|
||||
int w_ParticleSystem_getOffset(lua_State *L);
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user