Updated changelog

This commit is contained in:
Alex Szpakowski
2013-06-17 15:52:44 -03:00
parent 621124ac28
commit 2be3479989
+12 -2
View File
@@ -9,9 +9,11 @@ LOVE 0.9.0 [Baby Inspector]
* Added love.filesystem.getIdentity.
* Added love.filesystem.append.
* Added love.filesystem.getSize.
* Added previously internal Rasterizer and GlyphData object methods.
* Added support for UTF-8 ImageFonts.
* Added Font:getAscent/getDescent/getBaseline.
* Added Font:setFilter/getFilter.
* Added Font:hasGlyph.
* Added angle, scale, and shear parameters to love.graphics.printf.
* Added HDR canvas support.
* Added mipmapping support (has isSupported test).
@@ -26,6 +28,7 @@ LOVE 0.9.0 [Baby Inspector]
* Added love.graphics.origin.
* Added love.graphics.getRendererInfo.
* Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
* Added SpriteBatch:getColor.
* Added ParticleSystem:emit.
* Added many ParticleSystem getter methods.
* Added DXT compressed texture support via love.image.newCompressedData.
@@ -33,6 +36,7 @@ LOVE 0.9.0 [Baby Inspector]
* Added Image/Canvas/ImageData:getDimensions.
* Added anisotropic filtering support for Images, Canvases, and Fonts.
* Added Image:refresh.
* Added Image:getData.
* Added SoundData:getDuration and SoundData:getSampleCount.
* Added Source:isPlaying.
* Added new Channels api for love.thread.
@@ -50,11 +54,11 @@ LOVE 0.9.0 [Baby Inspector]
* Added love.window.isVisible.
* Added flags to love.window.setMode.
* Added support for resizable, borderless, and non-centered windows.
* Added resize event.
* Added resize and visible events.
* Added love.window.getDimensions.
* Added love.mousefocus and love.window.hasMouseFocus.
* Added love.mouse.setX/setY.
* Added love.joystickaxis/joystickball/joystickhat event callbacks.
* Added joystickaxis and joystickhat events.
* Added love.joystick.reload.
* OPTIONAL: Added support for Game Music Emu.
@@ -64,9 +68,11 @@ LOVE 0.9.0 [Baby Inspector]
* Fixed scaling in several love.physics functions.
* Fixed Box2D exception in World:update.
* Fixed File:read reading past end of file.
* Fixed love.filesystem.setIdentity not removing read access from old directories.
* Fixed possible memory leak in utf-8 decoder.
* Fixed spacing for the last character in an ImageFont.
* Fixed line wrapping in love.graphics.printf.
* Fixed love.graphics.print truncating strings with embedded zeros.
* Fixed crashes with font drawing on some ATI cards.
* Fixed artifacts when drawing lines at huge scale.
* Fixed Fonts and Canvases ignoring default image filter.
@@ -88,6 +94,7 @@ LOVE 0.9.0 [Baby Inspector]
* Fixed 'random' hangs in audio.
* Fixed love.sound.newDecoder not accepting FileData.
* Fixed looping support in tracker music formats.
* Fixed skipping/looping issues when playing streaming audio Sources.
* Moved love's startup to modules/love.
* Moved window-related functions from love.graphics to love.window.
@@ -106,6 +113,7 @@ LOVE 0.9.0 [Baby Inspector]
* Removed love.graphics.quad/triangle.
* Removed love.graphics.setColorMode.
* Removed love.graphics.newStencil.
* Removed love.graphics.setLine/setPoint.
* Removed Quad objects (replaced by Geometry).
* Removed ParticleSystem:isFull/isEmpty.
* Removed love.joystick.open and friends.
@@ -119,11 +127,13 @@ LOVE 0.9.0 [Baby Inspector]
* Updated the default filesystem identity to omit file extension.
* Updated love.filesystem.newFile to optionally open the file.
* Updated most love.filesystem functions to return nil, error on internal failure.
* Updated love.keypressed's second argument to be a unicode character string.
* Updated the setFilter and setWrap methods, the second argument is now optional.
* Updated Font and ParticleSystem rendering code, now more performant.
* Updated SpriteBatch code, now more performant when (un)binding.
* Updated Image creation code to error when creation fails.
* Updated Canvas code to support more systems.
* Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
* Updated love.graphics.newScreenshot to create a fully opaque image by default.
* Updated error messages when sending bad values to Shaders.
* Updated love.graphics.newParticleSystem to have a default buffer size of 1000.