Meshes expose GraphicsBuffers, part 2

This commit is contained in:
Alex Szpakowski
2020-02-01 15:39:59 -04:00
parent afcb467fa7
commit 2572f0c7a1
25 changed files with 491 additions and 498 deletions
+2 -2
View File
@@ -30,8 +30,8 @@ namespace love
namespace graphics
{
char *luax_writeAttributeData(lua_State *L, int startidx, DataType type, int components, char *data);
const char *luax_readAttributeData(lua_State *L, DataType type, int components, const char *data);
char *luax_writeAttributeData(lua_State *L, int startidx, DataFormat format, int components, char *data);
const char *luax_readAttributeData(lua_State *L, DataFormat format, int components, const char *data);
Mesh *luax_checkmesh(lua_State *L, int idx);
extern "C" int luaopen_mesh(lua_State *L);