Meshes expose GraphicsBuffers, part 2

This commit is contained in:
Alex Szpakowski
2020-02-01 15:39:59 -04:00
parent afcb467fa7
commit 2572f0c7a1
25 changed files with 491 additions and 498 deletions
+142 -89
View File
@@ -54,7 +54,7 @@ template <typename T>
static inline size_t writeSNormData(lua_State *L, int startidx, int components, char *data)
{
auto componentdata = (T *) data;
auto maxval = std::numeric_limits<T>::max();
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
componentdata[i] = (T) (luax_optnumberclamped(L, startidx + i, -1.0, 1.0, defaultComponents[i]) * maxval);
@@ -66,7 +66,7 @@ template <typename T>
static inline size_t writeUNormData(lua_State *L, int startidx, int components, char *data)
{
auto componentdata = (T *) data;
auto maxval = std::numeric_limits<T>::max();
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
componentdata[i] = (T) (luax_optnumberclamped01(L, startidx + i, 1.0) * maxval);
@@ -74,32 +74,54 @@ static inline size_t writeUNormData(lua_State *L, int startidx, int components,
return sizeof(T) * components;
}
char *luax_writeAttributeData(lua_State *L, int startidx, DataType type, int components, char *data)
char *luax_writeAttributeData(lua_State *L, int startidx, DataFormat format, int components, char *data)
{
switch (type)
switch (format)
{
case DATA_SNORM8:
return data + writeSNormData<int8>(L, startidx, components, data);
case DATA_UNORM8:
return data + writeUNormData<uint8>(L, startidx, components, data);
case DATA_INT8:
return data + writeData<int8>(L, startidx, components, data);
case DATA_UINT8:
return data + writeData<uint8>(L, startidx, components, data);
case DATA_SNORM16:
return data + writeSNormData<int16>(L, startidx, components, data);
case DATA_UNORM16:
return data + writeUNormData<uint16>(L, startidx, components, data);
case DATA_INT16:
return data + writeData<int16>(L, startidx, components, data);
case DATA_UINT16:
return data + writeData<uint16>(L, startidx, components, data);
case DATA_INT32:
return data + writeData<int32>(L, startidx, components, data);
case DATA_UINT32:
return data + writeData<uint32>(L, startidx, components, data);
case DATA_FLOAT:
case DATAFORMAT_FLOAT:
case DATAFORMAT_FLOAT_VEC2:
case DATAFORMAT_FLOAT_VEC3:
case DATAFORMAT_FLOAT_VEC4:
return data + writeData<float>(L, startidx, components, data);
case DATAFORMAT_INT32:
case DATAFORMAT_INT32_VEC2:
case DATAFORMAT_INT32_VEC3:
case DATAFORMAT_INT32_VEC4:
return data + writeData<int32>(L, startidx, components, data);
case DATAFORMAT_UINT32:
case DATAFORMAT_UINT32_VEC2:
case DATAFORMAT_UINT32_VEC3:
case DATAFORMAT_UINT32_VEC4:
return data + writeData<uint32>(L, startidx, components, data);
case DATAFORMAT_SNORM8_VEC4:
return data + writeSNormData<int8>(L, startidx, 4, data);
case DATAFORMAT_UNORM8_VEC4:
return data + writeUNormData<uint8>(L, startidx, 4, data);
case DATAFORMAT_INT8_VEC4:
return data + writeData<int8>(L, startidx, 4, data);
case DATAFORMAT_UINT8_VEC4:
return data + writeData<uint8>(L, startidx, 4, data);
case DATAFORMAT_SNORM16_VEC2:
case DATAFORMAT_SNORM16_VEC4:
return data + writeSNormData<int16>(L, startidx, components, data);
case DATAFORMAT_UNORM16_VEC2:
case DATAFORMAT_UNORM16_VEC4:
return data + writeUNormData<uint16>(L, startidx, components, data);
case DATAFORMAT_INT16_VEC2:
case DATAFORMAT_INT16_VEC4:
return data + writeData<int16>(L, startidx, components, data);
case DATAFORMAT_UINT16:
case DATAFORMAT_UINT16_VEC2:
case DATAFORMAT_UINT16_VEC4:
return data + writeData<uint16>(L, startidx, components, data);
default:
return data;
}
@@ -108,7 +130,7 @@ char *luax_writeAttributeData(lua_State *L, int startidx, DataType type, int com
template <typename T>
static inline size_t readData(lua_State *L, int components, const char *data)
{
auto componentdata = (const T *) data;
const auto componentdata = (const T *) data;
for (int i = 0; i < components; i++)
lua_pushnumber(L, (lua_Number) componentdata[i]);
@@ -119,8 +141,8 @@ static inline size_t readData(lua_State *L, int components, const char *data)
template <typename T>
static inline size_t readSNormData(lua_State *L, int components, const char *data)
{
auto componentdata = (const T *) data;
auto maxval = std::numeric_limits<T>::max();
const auto componentdata = (const T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
lua_pushnumber(L, std::max(-1.0, (lua_Number) componentdata[i] / (lua_Number)maxval));
@@ -131,8 +153,8 @@ static inline size_t readSNormData(lua_State *L, int components, const char *dat
template <typename T>
static inline size_t readUNormData(lua_State *L, int components, const char *data)
{
auto componentdata = (const T *) data;
auto maxval = std::numeric_limits<T>::max();
const auto componentdata = (const T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
lua_pushnumber(L, (lua_Number) componentdata[i] / (lua_Number)maxval);
@@ -140,32 +162,54 @@ static inline size_t readUNormData(lua_State *L, int components, const char *dat
return sizeof(T) * components;
}
const char *luax_readAttributeData(lua_State *L, DataType type, int components, const char *data)
const char *luax_readAttributeData(lua_State *L, DataFormat format, int components, const char *data)
{
switch (type)
switch (format)
{
case DATA_SNORM8:
return data + readSNormData<int8>(L, components, data);
case DATA_UNORM8:
return data + readUNormData<uint8>(L, components, data);
case DATA_INT8:
return data + readData<int8>(L, components, data);
case DATA_UINT8:
return data + readData<uint8>(L, components, data);
case DATA_SNORM16:
return data + readSNormData<int16>(L, components, data);
case DATA_UNORM16:
return data + readUNormData<uint16>(L, components, data);
case DATA_INT16:
return data + readData<int16>(L, components, data);
case DATA_UINT16:
return data + readData<uint16>(L, components, data);
case DATA_INT32:
return data + readData<int32>(L, components, data);
case DATA_UINT32:
return data + readData<uint32>(L, components, data);
case DATA_FLOAT:
case DATAFORMAT_FLOAT:
case DATAFORMAT_FLOAT_VEC2:
case DATAFORMAT_FLOAT_VEC3:
case DATAFORMAT_FLOAT_VEC4:
return data + readData<float>(L, components, data);
case DATAFORMAT_INT32:
case DATAFORMAT_INT32_VEC2:
case DATAFORMAT_INT32_VEC3:
case DATAFORMAT_INT32_VEC4:
return data + readData<int32>(L, components, data);
case DATAFORMAT_UINT32:
case DATAFORMAT_UINT32_VEC2:
case DATAFORMAT_UINT32_VEC3:
case DATAFORMAT_UINT32_VEC4:
return data + readData<uint32>(L, components, data);
case DATAFORMAT_SNORM8_VEC4:
return data + readSNormData<int8>(L, 4, data);
case DATAFORMAT_UNORM8_VEC4:
return data + readUNormData<uint8>(L, 4, data);
case DATAFORMAT_INT8_VEC4:
return data + readData<int8>(L, 4, data);
case DATAFORMAT_UINT8_VEC4:
return data + readData<uint8>(L, 4, data);
case DATAFORMAT_SNORM16_VEC2:
case DATAFORMAT_SNORM16_VEC4:
return data + readSNormData<int16>(L, components, data);
case DATAFORMAT_UNORM16_VEC2:
case DATAFORMAT_UNORM16_VEC4:
return data + readUNormData<uint16>(L, components, data);
case DATAFORMAT_INT16_VEC2:
case DATAFORMAT_INT16_VEC4:
return data + readData<int16>(L, components, data);
case DATAFORMAT_UINT16:
case DATAFORMAT_UINT16_VEC2:
case DATAFORMAT_UINT16_VEC4:
return data + readData<uint16>(L, components, data);
default:
return data;
}
@@ -216,11 +260,11 @@ int w_Mesh_setVertices(lua_State *L)
if (vertstart + vertcount > totalverts)
return luaL_error(L, "Too many vertices (expected at most %d, got %d)", totalverts - vertstart, vertcount);
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
int ncomponents = 0;
for (const Mesh::AttribFormat &format : vertexformat)
ncomponents += format.components;
for (const Buffer::DataMember &member : vertexformat)
ncomponents += member.info.components;
char *data = (char *) t->mapVertexData() + byteoffset;
@@ -236,11 +280,11 @@ int w_Mesh_setVertices(lua_State *L)
int idx = -ncomponents;
for (const Mesh::AttribFormat &format : vertexformat)
for (const Buffer::DataMember &member : vertexformat)
{
// Fetch the values from Lua and store them in data buffer.
data = luax_writeAttributeData(L, idx, format.type, format.components, data);
idx += format.components;
data = luax_writeAttributeData(L, idx, member.decl.format, member.info.components, data);
idx += member.info.components;
}
lua_pop(L, ncomponents + 1);
@@ -257,7 +301,7 @@ int w_Mesh_setVertex(lua_State *L)
bool istable = lua_istable(L, 3);
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
char *data = (char *) t->getVertexScratchBuffer();
char *writtendata = data;
@@ -266,25 +310,28 @@ int w_Mesh_setVertex(lua_State *L)
if (istable)
{
for (const Mesh::AttribFormat &format : vertexformat)
for (const Buffer::DataMember &member : vertexformat)
{
for (int i = idx; i < idx + format.components; i++)
int components = member.info.components;
for (int i = idx; i < idx + components; i++)
lua_rawgeti(L, 3, i);
// Fetch the values from Lua and store them in data buffer.
writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata);
writtendata = luax_writeAttributeData(L, -components, member.decl.format, components, writtendata);
idx += format.components;
lua_pop(L, format.components);
idx += components;
lua_pop(L, components);
}
}
else
{
for (const Mesh::AttribFormat &format : vertexformat)
for (const Buffer::DataMember &member : vertexformat)
{
// Fetch the values from Lua and store them in data buffer.
writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata);
idx += format.components;
int components = member.info.components;
writtendata = luax_writeAttributeData(L, idx, member.decl.format, components, writtendata);
idx += components;
}
}
@@ -297,7 +344,7 @@ int w_Mesh_getVertex(lua_State *L)
Mesh *t = luax_checkmesh(L, 1);
size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
char *data = (char *) t->getVertexScratchBuffer();
const char *readdata = data;
@@ -306,10 +353,11 @@ int w_Mesh_getVertex(lua_State *L)
int n = 0;
for (const Mesh::AttribFormat &format : vertexformat)
for (const Buffer::DataMember &member : vertexformat)
{
readdata = luax_readAttributeData(L, format.type, format.components, readdata);
n += format.components;
int components = member.info.components;
readdata = luax_readAttributeData(L, member.decl.format, components, readdata);
n += components;
}
return n;
@@ -321,15 +369,18 @@ int w_Mesh_setVertexAttribute(lua_State *L)
size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
int attribindex = (int) luaL_checkinteger(L, 3) - 1;
DataType type;
int components;
luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
const auto &vertexformat = t->getVertexFormat();
if (attribindex < 0 || attribindex >= (int) vertexformat.size())
return luaL_error(L, "Invalid vertex attribute index: %d", attribindex + 1);
const Buffer::DataMember &member = vertexformat[attribindex];
// Maximum possible size for a single vertex attribute.
char data[sizeof(float) * 4];
// Fetch the values from Lua and store them in the data buffer.
luax_writeAttributeData(L, 4, type, components, data);
luax_writeAttributeData(L, 4, member.decl.format, member.info.components, data);
luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
return 0;
@@ -341,17 +392,20 @@ int w_Mesh_getVertexAttribute(lua_State *L)
size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
int attribindex = (int) luaL_checkinteger(L, 3) - 1;
DataType type;
int components;
luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
const auto &vertexformat = t->getVertexFormat();
if (attribindex < 0 || attribindex >= (int) vertexformat.size())
return luaL_error(L, "Invalid vertex attribute index: %d", attribindex + 1);
const Buffer::DataMember &member = vertexformat[attribindex];
// Maximum possible size for a single vertex attribute.
char data[sizeof(float) * 4];
luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
luax_readAttributeData(L, type, components, data);
return components;
luax_readAttributeData(L, member.decl.format, member.info.components, data);
return member.info.components;
}
int w_Mesh_getVertexCount(lua_State *L)
@@ -365,28 +419,27 @@ int w_Mesh_getVertexFormat(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
lua_createtable(L, (int) vertexformat.size(), 0);
const char *tname = nullptr;
for (size_t i = 0; i < vertexformat.size(); i++)
{
if (!getConstant(vertexformat[i].type, tname))
return luax_enumerror(L, "vertex attribute data type", getConstants(vertexformat[i].type), tname);
const auto &decl = vertexformat[i].decl;
if (!getConstant(decl.format, tname))
return luax_enumerror(L, "vertex attribute data type", getConstants(decl.format), tname);
lua_createtable(L, 3, 0);
lua_pushstring(L, vertexformat[i].name.c_str());
lua_pushstring(L, decl.name.c_str());
lua_rawseti(L, -2, 1);
lua_pushstring(L, tname);
lua_rawseti(L, -2, 2);
lua_pushinteger(L, vertexformat[i].components);
lua_rawseti(L, -2, 3);
// format[i] = {name, type, components}
// format[i] = {name, type}
lua_rawseti(L, -2, (int) i + 1);
}