Meshes expose GraphicsBuffers, part 2

This commit is contained in:
Alex Szpakowski
2020-02-01 15:39:59 -04:00
parent afcb467fa7
commit 2572f0c7a1
25 changed files with 491 additions and 498 deletions
+2 -2
View File
@@ -44,7 +44,7 @@ class Polyline
{
public:
Polyline(TriangleIndexMode mode = TriangleIndexMode::STRIP)
Polyline(TriangleIndexMode mode = TRIANGLEINDEX_STRIP)
: vertices(nullptr)
, overdraw(nullptr)
, vertex_count(0)
@@ -109,7 +109,7 @@ class NoneJoinPolyline : public Polyline
public:
NoneJoinPolyline()
: Polyline(TriangleIndexMode::QUADS)
: Polyline(TRIANGLEINDEX_QUADS)
{}
void render(const Vector2 *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)