Meshes expose GraphicsBuffers, part 2

This commit is contained in:
Alex Szpakowski
2020-02-01 15:39:59 -04:00
parent afcb467fa7
commit 2572f0c7a1
25 changed files with 491 additions and 498 deletions
+6 -6
View File
@@ -260,7 +260,7 @@ public:
{
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
CommonFormat formats[2];
TriangleIndexMode indexMode = TriangleIndexMode::NONE;
TriangleIndexMode indexMode = TRIANGLEINDEX_NONE;
int vertexCount = 0;
Texture *texture = nullptr;
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
@@ -445,15 +445,15 @@ public:
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
Shader *newShader(const std::string &vertex, const std::string &pixel);
virtual Buffer *newBuffer(size_t size, const void *data, BufferTypeFlags typeflags, BufferUsage usage, uint32 mapflags) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataMember> &format, size_t arraylength) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, const void *data, size_t size) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
// Buffer *newIndexBuffer(IndexDataType dataType, const void *indices, size_t bytesize, vertex::Usage usage, uint32 mapflags) = 0;
Buffer *newIndexBuffer(IndexDataType dataType, const void *indices, size_t size, BufferUsage usage, uint32 mapflags);
Mesh *newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(int vertexcount, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});