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Meshes expose GraphicsBuffers, part 2
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@@ -260,7 +260,7 @@ public:
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{
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PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
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CommonFormat formats[2];
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TriangleIndexMode indexMode = TriangleIndexMode::NONE;
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TriangleIndexMode indexMode = TRIANGLEINDEX_NONE;
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int vertexCount = 0;
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Texture *texture = nullptr;
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Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
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@@ -445,15 +445,15 @@ public:
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ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
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Shader *newShader(const std::string &vertex, const std::string &pixel);
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virtual Buffer *newBuffer(size_t size, const void *data, BufferTypeFlags typeflags, BufferUsage usage, uint32 mapflags) = 0;
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virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataMember> &format, size_t arraylength) = 0;
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virtual Buffer *newBuffer(const Buffer::Settings &settings, const void *data, size_t size) = 0;
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virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
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// Buffer *newIndexBuffer(IndexDataType dataType, const void *indices, size_t bytesize, vertex::Usage usage, uint32 mapflags) = 0;
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Buffer *newIndexBuffer(IndexDataType dataType, const void *indices, size_t size, BufferUsage usage, uint32 mapflags);
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Mesh *newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(int vertexcount, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
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Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
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