mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
This commit is contained in:
@@ -208,6 +208,7 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
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{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
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{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
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{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
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{"canvasmsaa", Graphics::LIMIT_CANVAS_MSAA},
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};
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StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
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@@ -114,7 +114,8 @@ public:
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LIMIT_POINT_SIZE,
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LIMIT_TEXTURE_SIZE,
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LIMIT_MULTI_CANVAS,
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LIMIT_CANVAS_FSAA,
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LIMIT_CANVAS_FSAA, // For backward-compatibility. TODO: remove!
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LIMIT_CANVAS_MSAA,
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LIMIT_MAX_ENUM
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};
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@@ -423,15 +423,15 @@ static void getStrategy()
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}
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}
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Canvas::Canvas(int width, int height, Format format, int fsaa)
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Canvas::Canvas(int width, int height, Format format, int msaa)
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: fbo(0)
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, resolve_fbo(0)
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, texture(0)
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, fsaa_buffer(0)
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, msaa_buffer(0)
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, depth_stencil(0)
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, format(format)
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, fsaa_samples(fsaa)
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, fsaa_dirty(false)
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, msaa_samples(msaa)
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, msaa_dirty(false)
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{
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this->width = width;
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this->height = height;
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@@ -473,7 +473,7 @@ Canvas::~Canvas()
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unloadVolatile();
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}
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bool Canvas::createFSAAFBO(GLenum internalformat)
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bool Canvas::createMSAAFBO(GLenum internalformat)
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{
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// Create our FBO without a texture.
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status = strategy->createFBO(fbo, 0);
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@@ -488,7 +488,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
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}
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// Create and attach the MSAA buffer for our FBO.
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if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
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if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
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status = GL_FRAMEBUFFER_COMPLETE;
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else
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status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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@@ -500,10 +500,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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// Clean up.
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strategy->deleteFBO(fbo, 0, fsaa_buffer);
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strategy->deleteFBO(fbo, 0, msaa_buffer);
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strategy->deleteFBO(resolve_fbo, 0, 0);
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fbo = fsaa_buffer = resolve_fbo = 0;
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fsaa_samples = 0;
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fbo = msaa_buffer = resolve_fbo = 0;
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msaa_samples = 0;
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}
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if (current != this)
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@@ -515,7 +515,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
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bool Canvas::loadVolatile()
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{
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fbo = depth_stencil = texture = 0;
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resolve_fbo = fsaa_buffer = 0;
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resolve_fbo = msaa_buffer = 0;
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status = GL_FRAMEBUFFER_COMPLETE;
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// glTexImage2D is guaranteed to error in this case.
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@@ -562,16 +562,16 @@ bool Canvas::loadVolatile()
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glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
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}
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if (fsaa_samples > max_samples)
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fsaa_samples = max_samples;
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if (msaa_samples > max_samples)
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msaa_samples = max_samples;
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// Try to create a FSAA FBO if requested.
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bool fsaasuccess = false;
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if (fsaa_samples > 1)
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fsaasuccess = createFSAAFBO(internalformat);
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// Try to create a MSAA FBO if requested.
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bool msaasuccess = false;
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if (msaa_samples > 1)
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msaasuccess = createMSAAFBO(internalformat);
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// On failure (or no requested FSAA), fall back to a regular FBO.
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if (!fsaasuccess)
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// On failure (or no requested MSAA), fall back to a regular FBO.
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if (!msaasuccess)
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status = strategy->createFBO(fbo, texture);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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@@ -579,20 +579,20 @@ bool Canvas::loadVolatile()
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clear(Color(0, 0, 0, 0));
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fsaa_dirty = (fsaa_buffer != 0);
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msaa_dirty = (msaa_buffer != 0);
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return true;
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}
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void Canvas::unloadVolatile()
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{
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strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
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strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
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strategy->deleteFBO(resolve_fbo, 0, 0);
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gl.deleteTexture(texture);
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fbo = depth_stencil = texture = 0;
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resolve_fbo = fsaa_buffer = 0;
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resolve_fbo = msaa_buffer = 0;
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for (size_t i = 0; i < attachedCanvases.size(); i++)
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attachedCanvases[i]->release();
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@@ -708,8 +708,8 @@ void Canvas::setupGrab()
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else if (screenHasSRGB)
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glDisable(GL_FRAMEBUFFER_SRGB);
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if (fsaa_buffer != 0)
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fsaa_dirty = true;
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if (msaa_buffer != 0)
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msaa_dirty = true;
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}
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void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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@@ -726,8 +726,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
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throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
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if (fsaa_samples != 0)
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throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
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if (msaa_samples != 0)
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throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
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}
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for (size_t i = 0; i < canvases.size(); i++)
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@@ -738,8 +738,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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if (canvases[i]->getTextureFormat() != format)
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throw love::Exception("All canvas arguments must have the same texture format.");
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if (canvases[i]->getFSAA() != 0)
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throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
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if (canvases[i]->getMSAA() != 0)
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throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
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if (!canvaseschanged && canvases[i] != attachedCanvases[i])
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canvaseschanged = true;
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@@ -860,8 +860,8 @@ void Canvas::clear(Color c)
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if (current != this)
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strategy->bindFBO(previous);
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if (fsaa_buffer != 0)
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fsaa_dirty = true;
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if (msaa_buffer != 0)
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msaa_dirty = true;
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}
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bool Canvas::checkCreateStencil()
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@@ -873,7 +873,7 @@ bool Canvas::checkCreateStencil()
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if (current != this)
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strategy->bindFBO(fbo);
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bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
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bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
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if (current && current != this)
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strategy->bindFBO(current->fbo);
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@@ -892,9 +892,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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GLubyte *pixels = new GLubyte[size];
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// Our texture is attached to 'resolve_fbo' when we use MSAA.
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if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
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if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
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glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
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else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
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else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
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else
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strategy->bindFBO(fbo);
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@@ -916,9 +916,9 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
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resolveMSAA();
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// Our texture is attached to 'resolve_fbo' when we use MSAA.
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if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
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if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
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glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
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else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
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else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
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else if (current != this)
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strategy->bindFBO(fbo);
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@@ -933,10 +933,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
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bool Canvas::resolveMSAA()
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{
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if (resolve_fbo == 0 || fsaa_buffer == 0)
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if (resolve_fbo == 0 || msaa_buffer == 0)
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return false;
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if (!fsaa_dirty)
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if (!msaa_dirty)
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return true;
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GLuint previous = 0;
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@@ -964,7 +964,7 @@ bool Canvas::resolveMSAA()
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strategy->bindFBO(previous);
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if (current != this)
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fsaa_dirty = false;
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msaa_dirty = false;
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return true;
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}
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@@ -57,7 +57,7 @@ public:
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FORMAT_MAX_ENUM
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};
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Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
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Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
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virtual ~Canvas();
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// Implements Volatile.
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@@ -108,9 +108,9 @@ public:
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return format;
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}
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inline int getFSAA() const
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inline int getMSAA() const
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{
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return fsaa_samples;
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return msaa_samples;
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}
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bool resolveMSAA();
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@@ -133,7 +133,7 @@ public:
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private:
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bool createFSAAFBO(GLenum internalformat);
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bool createMSAAFBO(GLenum internalformat);
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static Format getSizedFormat(Format format);
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static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
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@@ -142,7 +142,7 @@ private:
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GLuint resolve_fbo;
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GLuint texture;
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GLuint fsaa_buffer;
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GLuint msaa_buffer;
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GLuint depth_stencil;
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Format format;
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@@ -151,8 +151,8 @@ private:
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std::vector<Canvas *> attachedCanvases;
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int fsaa_samples;
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bool fsaa_dirty;
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int msaa_samples;
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bool msaa_dirty;
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void setupGrab();
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void drawv(const Matrix &t, const Vertex *v);
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@@ -483,7 +483,7 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
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return new ParticleSystem(texture, size);
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}
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Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fsaa)
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Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
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{
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if (!Canvas::isFormatSupported(format))
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{
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@@ -500,7 +500,7 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fs
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while (GL_NO_ERROR != glGetError())
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/* clear opengl error flag */;
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Canvas *canvas = new Canvas(width, height, format, fsaa);
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Canvas *canvas = new Canvas(width, height, format, msaa);
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GLenum err = canvas->getStatus();
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// everything ok, return canvas (early out)
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@@ -1107,7 +1107,8 @@ double Graphics::getSystemLimit(SystemLimit limittype) const
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case Graphics::LIMIT_MULTI_CANVAS:
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limit = (double) gl.getMaxRenderTargets();
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break;
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case Graphics::LIMIT_CANVAS_FSAA:
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case Graphics::LIMIT_CANVAS_FSAA: // For backward-compatibility.
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case Graphics::LIMIT_CANVAS_MSAA:
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if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
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|| GLEE_EXT_framebuffer_multisample)
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{
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@@ -208,7 +208,7 @@ public:
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
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Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
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Shader *newShader(const Shader::ShaderSources &sources);
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@@ -122,10 +122,10 @@ int w_Canvas_getFormat(lua_State *L)
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return 1;
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}
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int w_Canvas_getFSAA(lua_State *L)
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int w_Canvas_getMSAA(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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lua_pushinteger(L, canvas->getFSAA());
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lua_pushinteger(L, canvas->getMSAA());
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return 1;
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}
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@@ -145,7 +145,8 @@ static const luaL_Reg functions[] =
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{ "getPixel", w_Canvas_getPixel },
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{ "clear", w_Canvas_clear },
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{ "getFormat", w_Canvas_getFormat },
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{ "getFSAA", w_Canvas_getFSAA },
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{ "getMSAA", w_Canvas_getMSAA },
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{ "getFSAA", w_Canvas_getMSAA }, // For backward-compatibility. TODO: remove!
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// Deprecated since 0.9.1.
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{ "getType", w_Canvas_getFormat },
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@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
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int w_Canvas_getPixel(lua_State * L);
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int w_Canvas_clear(lua_State *L);
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int w_Canvas_getFormat(lua_State *L);
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int w_Canvas_getFSAA(lua_State *L);
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int w_Canvas_getMSAA(lua_State *L);
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extern "C" int luaopen_canvas(lua_State *L);
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} // opengl
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@@ -349,7 +349,7 @@ int w_newCanvas(lua_State *L)
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int width = luaL_optint(L, 1, instance->getWidth());
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int height = luaL_optint(L, 2, instance->getHeight());
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const char *str = luaL_optstring(L, 3, "normal");
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int fsaa = luaL_optint(L, 4, 0);
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int msaa = luaL_optint(L, 4, 0);
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Canvas::Format format;
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if (!Canvas::getConstant(str, format))
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@@ -357,7 +357,7 @@ int w_newCanvas(lua_State *L)
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Canvas *canvas = nullptr;
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luax_catchexcept(L,
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[&](){ canvas = instance->newCanvas(width, height, format, fsaa); }
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[&](){ canvas = instance->newCanvas(width, height, format, msaa); }
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);
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if (canvas == nullptr)
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@@ -42,7 +42,7 @@ WindowSettings::WindowSettings()
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: fullscreen(false)
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, fstype(Window::FULLSCREEN_TYPE_NORMAL)
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, vsync(true)
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, fsaa(0)
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, msaa(0)
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, resizable(false)
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, minwidth(1)
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, minheight(1)
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@@ -80,6 +80,7 @@ StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntri
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{"fullscreentype", SETTING_FULLSCREEN_TYPE},
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{"vsync", SETTING_VSYNC},
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{"fsaa", SETTING_FSAA},
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{"msaa", SETTING_MSAA},
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{"resizable", SETTING_RESIZABLE},
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{"minwidth", SETTING_MIN_WIDTH},
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{"minheight", SETTING_MIN_HEIGHT},
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@@ -49,7 +49,8 @@ public:
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SETTING_FULLSCREEN,
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SETTING_FULLSCREEN_TYPE,
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SETTING_VSYNC,
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SETTING_FSAA,
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SETTING_FSAA, // For backward-compatibility. TODO: remove!
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SETTING_MSAA,
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SETTING_RESIZABLE,
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SETTING_MIN_WIDTH,
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SETTING_MIN_HEIGHT,
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@@ -150,7 +151,7 @@ struct WindowSettings
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bool fullscreen; // = false
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Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
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bool vsync; // = true
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int fsaa; // = 0
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int msaa; // = 0
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bool resizable; // = false
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int minwidth; // = 1
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int minheight; // = 1
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@@ -139,7 +139,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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wflags &= testflags;
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if (sdlflags != wflags || width != curMode.width || height != curMode.height
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|| f.display != curdisplay || f.fsaa != curMode.settings.fsaa)
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|| f.display != curdisplay || f.msaa != curMode.settings.msaa)
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{
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SDL_DestroyWindow(window);
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window = 0;
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@@ -158,21 +158,21 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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created = false;
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// In Windows and Linux, some GL attributes are set on window creation.
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setWindowGLAttributes(f.fsaa, f.sRGB);
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setWindowGLAttributes(f.msaa, f.sRGB);
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const char *title = windowTitle.c_str();
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int pos = f.centered ? centeredpos : uncenteredpos;
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window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
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if (!window && f.fsaa > 0)
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if (!window && f.msaa > 0)
|
||||
{
|
||||
// FSAA might have caused the failure, disable it and try again.
|
||||
// MSAA might have caused the failure, disable it and try again.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
|
||||
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
|
||||
f.fsaa = 0;
|
||||
f.msaa = 0;
|
||||
}
|
||||
|
||||
// Make sure the window keeps any previously set icon.
|
||||
@@ -194,7 +194,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
|
||||
SDL_RaiseWindow(window);
|
||||
|
||||
if (!setContext(f.fsaa, f.vsync, f.sRGB))
|
||||
if (!setContext(f.msaa, f.vsync, f.sRGB))
|
||||
return false;
|
||||
|
||||
created = true;
|
||||
@@ -231,9 +231,9 @@ bool Window::onWindowResize(int width, int height)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
bool Window::setContext(int msaa, bool vsync, bool sRGB)
|
||||
{
|
||||
// We would normally only need to recreate the context if FSAA changes or
|
||||
// We would normally only need to recreate the context if MSAA changes or
|
||||
// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
|
||||
// sometimes claim success but the context will actually be trashed.
|
||||
if (context)
|
||||
@@ -243,13 +243,13 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
}
|
||||
|
||||
// Make sure the proper attributes are set.
|
||||
setWindowGLAttributes(fsaa, sRGB);
|
||||
setWindowGLAttributes(msaa, sRGB);
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (!context && fsaa > 0)
|
||||
if (!context && msaa > 0)
|
||||
{
|
||||
// FSAA might have caused the failure, disable it and try again.
|
||||
// MSAA might have caused the failure, disable it and try again.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
@@ -276,26 +276,26 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
// Set vertical synchronization.
|
||||
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
|
||||
|
||||
// Verify FSAA setting.
|
||||
// Verify MSAA setting.
|
||||
int buffers;
|
||||
int samples;
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
|
||||
|
||||
// Don't fail because of this, but issue a warning.
|
||||
if ((!buffers && fsaa) || (samples != fsaa))
|
||||
if ((!buffers && msaa) || (samples != msaa))
|
||||
{
|
||||
std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
|
||||
fsaa = (buffers > 0) ? samples : 0;
|
||||
std::cerr << "Warning, MSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
|
||||
msaa = (buffers > 0) ? samples : 0;
|
||||
}
|
||||
|
||||
curMode.settings.fsaa = fsaa;
|
||||
curMode.settings.msaa = msaa;
|
||||
curMode.settings.vsync = SDL_GL_GetSwapInterval() != 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
|
||||
void Window::setWindowGLAttributes(int msaa, bool /* sRGB */) const
|
||||
{
|
||||
// Set GL window attributes.
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
@@ -306,9 +306,9 @@ void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
|
||||
|
||||
// FSAA.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
|
||||
// MSAA.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (msaa > 0) ? 1 : 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (msaa > 0) ? msaa : 0);
|
||||
|
||||
/* FIXME: Enable this code but make sure to try to re-create the window and
|
||||
* context with this disabled, if creation fails with it enabled.
|
||||
|
||||
@@ -90,8 +90,8 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool setContext(int fsaa, bool vsync, bool sRGB);
|
||||
void setWindowGLAttributes(int fsaa, bool sRGB) const;
|
||||
bool setContext(int msaa, bool vsync, bool sRGB);
|
||||
void setWindowGLAttributes(int msaa, bool sRGB) const;
|
||||
|
||||
// Update the saved window settings based on the window's actual state.
|
||||
void updateSettings(const WindowSettings &newsettings);
|
||||
|
||||
@@ -88,7 +88,7 @@ int w_setMode(lua_State *L)
|
||||
|
||||
settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
|
||||
settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
|
||||
settings.fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
|
||||
settings.msaa = luax_intflag(L, 3, settingName(Window::SETTING_MSAA), 0);
|
||||
settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
|
||||
settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
|
||||
settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
|
||||
@@ -98,6 +98,10 @@ int w_setMode(lua_State *L)
|
||||
settings.highdpi = luax_boolflag(L, 3, settingName(Window::SETTING_HIGHDPI), false);
|
||||
settings.sRGB = luax_boolflag(L, 3, settingName(Window::SETTING_SRGB), false);
|
||||
|
||||
// For backward-compatibility. TODO: remove!
|
||||
int fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
|
||||
if (fsaa > settings.msaa) settings.msaa = fsaa;
|
||||
|
||||
// Display index is 1-based in Lua and 0-based internally.
|
||||
settings.display--;
|
||||
|
||||
@@ -130,8 +134,11 @@ int w_getMode(lua_State *L)
|
||||
luax_pushboolean(L, settings.vsync);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
|
||||
|
||||
lua_pushinteger(L, settings.fsaa);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_FSAA));
|
||||
lua_pushinteger(L, settings.msaa);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
|
||||
|
||||
lua_pushinteger(L, settings.msaa);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_FSAA)); // For backward-compatibility. TODO: remove!
|
||||
|
||||
luax_pushboolean(L, settings.resizable);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
|
||||
|
||||
Reference in New Issue
Block a user