Cleaned up the code for love.math.random and related functions.

This commit is contained in:
Alex Szpakowski
2015-12-10 13:09:54 -04:00
parent 52b1bd78f2
commit 20fb7f44df
3 changed files with 31 additions and 124 deletions
+7 -52
View File
@@ -39,45 +39,10 @@ namespace love
namespace math
{
int w__random(lua_State *L)
int w__getRandomGenerator(lua_State *L)
{
lua_pushnumber(L, Math::instance.random());
return 1;
}
int w_randomNormal(lua_State *L)
{
double stddev = luaL_optnumber(L, 1, 1.0);
double mean = luaL_optnumber(L, 2, 0.0);
double r = Math::instance.randomNormal(stddev);
lua_pushnumber(L, r + mean);
return 1;
}
int w_setRandomSeed(lua_State *L)
{
luax_catchexcept(L, [&](){ Math::instance.setRandomSeed(luax_checkrandomseed(L, 1)); });
return 0;
}
int w_getRandomSeed(lua_State *L)
{
RandomGenerator::Seed s = Math::instance.getRandomSeed();
lua_pushnumber(L, (lua_Number) s.b32.low);
lua_pushnumber(L, (lua_Number) s.b32.high);
return 2;
}
int w_setRandomState(lua_State *L)
{
luax_catchexcept(L, [&](){ Math::instance.setRandomState(luax_checkstring(L, 1)); });
return 0;
}
int w_getRandomState(lua_State *L)
{
luax_pushstring(L, Math::instance.getRandomState());
RandomGenerator *t = Math::instance.getRandomGenerator();
luax_pushtype(L, MATH_RANDOM_GENERATOR_ID, t);
return 1;
}
@@ -423,8 +388,6 @@ int w_decompress(lua_State *L)
// C functions in a struct, necessary for the FFI versions of math functions.
struct FFI_Math
{
double (*random)(void);
float (*noise1)(float x);
float (*noise2)(float x, float y);
float (*noise3)(float x, float y, float z);
@@ -436,11 +399,6 @@ struct FFI_Math
static FFI_Math ffifuncs =
{
[](void) -> double // random
{
return Math::instance.random();
},
[](float x) -> float // noise1
{
return Math::instance.noise(x);
@@ -471,12 +429,9 @@ static FFI_Math ffifuncs =
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "_random", w__random }, // love.math.random is inside wrap_Math.lua.
{ "randomNormal", w_randomNormal },
{ "setRandomSeed", w_setRandomSeed },
{ "getRandomSeed", w_getRandomSeed },
{ "setRandomState", w_setRandomState },
{ "getRandomState", w_getRandomState },
// love.math.random etc. are defined in wrap_Math.lua.
{ "_getRandomGenerator", w__getRandomGenerator },
{ "newRandomGenerator", w_newRandomGenerator },
{ "newBezierCurve", w_newBezierCurve },
{ "triangulate", w_triangulate },
@@ -510,7 +465,7 @@ extern "C" int luaopen_love_math(lua_State *L)
int n = luax_register_module(L, w);
// Execute wrap_Event.lua, sending the math table and ffifuncs pointer as args.
// Execute wrap_Math.lua, sending the math table and ffifuncs pointer as args.
luaL_loadbuffer(L, math_lua, sizeof(math_lua), "wrap_Math.lua");
lua_pushvalue(L, -2);
lua_pushlightuserdata(L, &ffifuncs);