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synced 2026-08-12 08:30:56 +02:00
Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
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@@ -29,26 +29,26 @@ namespace math
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{
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template <typename T>
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static T checkrandomstate_part(lua_State *L, int idx)
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static T checkrandomseed_part(lua_State *L, int idx)
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{
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double num = luaL_checknumber(L, idx);
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double inf = std::numeric_limits<double>::infinity();
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// Disallow conversions from infinity and NaN.
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if (num == inf || num == -inf || num != num)
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luaL_argerror(L, idx, "invalid random state");
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luaL_argerror(L, idx, "invalid random seed");
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return (T) num;
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}
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RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx)
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RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
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{
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RandomGenerator::State s;
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RandomGenerator::Seed s;
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if (!lua_isnoneornil(L, idx + 1))
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{
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uint32 low = checkrandomstate_part<uint32>(L, idx);
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uint32 high = checkrandomstate_part<uint32>(L, idx + 1);
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uint32 low = checkrandomseed_part<uint32>(L, idx);
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uint32 high = checkrandomseed_part<uint32>(L, idx + 1);
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#ifdef LOVE_BIG_ENDIAN
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s.b32.a = high;
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@@ -59,7 +59,7 @@ RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx)
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#endif
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}
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else
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s.b64 = checkrandomstate_part<uint64>(L, idx);
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s.b64 = checkrandomseed_part<uint64>(L, idx);
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return s;
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}
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@@ -95,19 +95,19 @@ RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
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return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
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}
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int w_RandomGenerator_setState(lua_State *L)
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int w_RandomGenerator_setSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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EXCEPT_GUARD(rng->setState(luax_checkrandomstate(L, 2));)
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EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
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return 0;
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}
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int w_RandomGenerator_getState(lua_State *L)
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int w_RandomGenerator_getSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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uint32 low = 0, high = 0;
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rng->getState(low, high);
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rng->getSeed(low, high);
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lua_pushnumber(L, (lua_Number) low);
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lua_pushnumber(L, (lua_Number) high);
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@@ -134,8 +134,8 @@ int w_RandomGenerator_randomNormal(lua_State *L)
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static const luaL_Reg functions[] =
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{
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{ "setState", w_RandomGenerator_setState },
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{ "getState", w_RandomGenerator_getState },
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{ "setSeed", w_RandomGenerator_setSeed },
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{ "getSeed", w_RandomGenerator_getSeed },
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{ "random", w_RandomGenerator_random },
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{ "randomNormal", w_RandomGenerator_randomNormal },
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{ 0, 0 }
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