Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.

getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
This commit is contained in:
Alex Szpakowski
2013-12-01 21:25:27 -04:00
parent 6e82ca88ed
commit 1c8abc74aa
9 changed files with 68 additions and 65 deletions
+8 -8
View File
@@ -53,24 +53,24 @@ public:
virtual ~Math()
{}
inline void setRandomState(RandomGenerator::State state)
inline void setRandomSeed(RandomGenerator::Seed seed)
{
rng.setState(state);
rng.setSeed(seed);
}
inline void setRandomState(uint32 low, uint32 high)
inline void setRandomSeed(uint32 low, uint32 high)
{
rng.setState(low, high);
rng.setSeed(low, high);
}
inline RandomGenerator::State getRandomState() const
inline RandomGenerator::Seed getRandomSeed() const
{
return rng.getState();
return rng.getSeed();
}
inline void getRandomState(uint32 &low, uint32 &high) const
inline void getRandomSeed(uint32 &low, uint32 &high) const
{
rng.getState(low, high);
rng.getSeed(low, high);
}
/**