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Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
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@@ -53,24 +53,24 @@ public:
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virtual ~Math()
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{}
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inline void setRandomState(RandomGenerator::State state)
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inline void setRandomSeed(RandomGenerator::Seed seed)
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{
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rng.setState(state);
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rng.setSeed(seed);
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}
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inline void setRandomState(uint32 low, uint32 high)
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inline void setRandomSeed(uint32 low, uint32 high)
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{
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rng.setState(low, high);
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rng.setSeed(low, high);
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}
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inline RandomGenerator::State getRandomState() const
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inline RandomGenerator::Seed getRandomSeed() const
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{
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return rng.getState();
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return rng.getSeed();
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}
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inline void getRandomState(uint32 &low, uint32 &high) const
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inline void getRandomSeed(uint32 &low, uint32 &high) const
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{
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rng.getState(low, high);
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rng.getSeed(low, high);
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}
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/**
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