Removed some unused functions and fixed up some wrap_ headers

This commit is contained in:
Alex Szpakowski
2013-09-26 00:48:48 -03:00
parent bcee9a222b
commit 1be8ac5be4
9 changed files with 16 additions and 43 deletions
+1 -1
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@@ -26,7 +26,7 @@ namespace love
extern StringMap<Type, TYPE_MAX_ENUM> types; extern StringMap<Type, TYPE_MAX_ENUM> types;
love::Type extractudatatype(lua_State *L, int idx) static love::Type extractudatatype(lua_State *L, int idx)
{ {
Type t = INVALID_ID; Type t = INVALID_ID;
if (!lua_isuserdata(L, idx)) if (!lua_isuserdata(L, idx))
-10
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@@ -533,16 +533,6 @@ int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *
return ret; return ret;
} }
int luax_strtofile(lua_State *L, int idx)
{
return luax_convobj(L, idx, "filesystem", "newFile");
}
int luax_filetodata(lua_State *L, int idx)
{
return luax_convobj(L, idx, "filesystem", "read");
}
int luax_insist(lua_State *L, int idx, const char *k) int luax_insist(lua_State *L, int idx, const char *k)
{ {
// Convert to absolute index if necessary. // Convert to absolute index if necessary.
-16
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@@ -242,22 +242,6 @@ int Graphics::getHeight() const
return height; return height;
} }
int Graphics::getRenderWidth() const
{
if (Canvas::current)
return Canvas::current->getWidth();
return getWidth();
}
int Graphics::getRenderHeight() const
{
if (Canvas::current)
return Canvas::current->getHeight();
return getHeight();
}
bool Graphics::isCreated() const bool Graphics::isCreated() const
{ {
return created; return created;
-3
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@@ -461,9 +461,6 @@ public:
private: private:
int getRenderWidth() const;
int getRenderHeight() const;
Font *currentFont; Font *currentFont;
love::window::Window *currentWindow; love::window::Window *currentWindow;
@@ -48,6 +48,7 @@ int w_getDimensions(lua_State *L);
int w_setScissor(lua_State *L); int w_setScissor(lua_State *L);
int w_getScissor(lua_State *L); int w_getScissor(lua_State *L);
int w_setStencil(lua_State *L); int w_setStencil(lua_State *L);
int w_setInvertedStencil(lua_State *L);
int w_getMaxImageSize(lua_State *L); int w_getMaxImageSize(lua_State *L);
int w_newImage(lua_State *L); int w_newImage(lua_State *L);
int w_newGeometry(lua_State *L); int w_newGeometry(lua_State *L);
@@ -99,6 +100,7 @@ int w_line(lua_State *L);
int w_rectangle(lua_State *L); int w_rectangle(lua_State *L);
int w_circle(lua_State *L); int w_circle(lua_State *L);
int w_arc(lua_State *L); int w_arc(lua_State *L);
int w_polygon(lua_State *L);
int w_push(lua_State *L); int w_push(lua_State *L);
int w_pop(lua_State *L); int w_pop(lua_State *L);
int w_rotate(lua_State *L); int w_rotate(lua_State *L);
+1 -1
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@@ -37,7 +37,7 @@ int w_Image_getWidth(lua_State *L);
int w_Image_getHeight(lua_State *L); int w_Image_getHeight(lua_State *L);
int w_Image_getDimensions(lua_State *L); int w_Image_getDimensions(lua_State *L);
int w_Image_setFilter(lua_State *L); int w_Image_setFilter(lua_State *L);
int w_image_getFilter(lua_State *L); int w_Image_getFilter(lua_State *L);
int w_Image_setMipmapFilter(lua_State *L); int w_Image_setMipmapFilter(lua_State *L);
int w_Image_getMipmapFilter(lua_State *L); int w_Image_getMipmapFilter(lua_State *L);
int w_Image_setWrap(lua_State *L); int w_Image_setWrap(lua_State *L);
@@ -37,6 +37,7 @@ int w_Shader_sendInt(lua_State *L);
int w_Shader_sendFloat(lua_State *L); int w_Shader_sendFloat(lua_State *L);
int w_Shader_sendMatrix(lua_State *L); int w_Shader_sendMatrix(lua_State *L);
int w_Shader_sendImage(lua_State *L); int w_Shader_sendImage(lua_State *L);
int w_Shader_sendCanvas(lua_State *L);
int w_Shader_send(lua_State *L); int w_Shader_send(lua_State *L);
extern "C" int luaopen_shader(lua_State *L); extern "C" int luaopen_shader(lua_State *L);
+4 -4
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@@ -34,13 +34,13 @@ namespace lullaby
/** /**
* CALLBACK FUNCTIONS * CALLBACK FUNCTIONS
**/ **/
int vorbisClose(void * /* ptr to the data that the vorbis files need*/) static int vorbisClose(void * /* ptr to the data that the vorbis files need*/)
{ {
// Does nothing (handled elsewhere) // Does nothing (handled elsewhere)
return 1; return 1;
} }
size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/, static size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
size_t byteSize /* how big a byte is*/, size_t byteSize /* how big a byte is*/,
size_t sizeToRead /* How much we can read*/, size_t sizeToRead /* How much we can read*/,
void *datasource /* this is a pointer to the data we passed into ov_open_callbacks (our SOggFile struct*/) void *datasource /* this is a pointer to the data we passed into ov_open_callbacks (our SOggFile struct*/)
@@ -72,7 +72,7 @@ size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
return actualSizeToRead; return actualSizeToRead;
} }
int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/, static int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
ogg_int64_t offset /*offset from the point we wish to seek to*/, ogg_int64_t offset /*offset from the point we wish to seek to*/,
int whence /*where we want to seek to*/) int whence /*where we want to seek to*/)
{ {
@@ -116,7 +116,7 @@ int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
return 0; return 0;
} }
long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/) static long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/)
{ {
SOggFile *vorbisData; SOggFile *vorbisData;
vorbisData = (SOggFile *) datasource; vorbisData = (SOggFile *) datasource;
+7 -8
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@@ -31,14 +31,13 @@ namespace sound
{ {
SoundData *luax_checksounddata(lua_State *L, int idx); SoundData *luax_checksounddata(lua_State *L, int idx);
int w_getSize(lua_State *L); int w_SoundData_getChannels(lua_State *L);
int w_getChannels(lua_State *L); int w_SoundData_getBitDepth(lua_State *L);
int w_getBitDepth(lua_State *L); int w_SoundData_getSampleRate(lua_State *L);
int w_getSampleRate(lua_State *L); int w_SoundData_getSampleCount(lua_State *L);
int w_getSampleCount(lua_State *L); int w_SoundData_getDuration(lua_State *L);
int w_getDuration(lua_State *L); int w_SoundData_setSample(lua_State *L);
int w_setSample(lua_State *L); int w_SoundData_getSample(lua_State *L);
int w_getSample(lua_State *L);
extern "C" int luaopen_sounddata(lua_State *L); extern "C" int luaopen_sounddata(lua_State *L);
} // sound } // sound