mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Removed some unused functions and fixed up some wrap_ headers
This commit is contained in:
@@ -26,7 +26,7 @@ namespace love
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extern StringMap<Type, TYPE_MAX_ENUM> types;
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extern StringMap<Type, TYPE_MAX_ENUM> types;
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love::Type extractudatatype(lua_State *L, int idx)
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static love::Type extractudatatype(lua_State *L, int idx)
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{
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{
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Type t = INVALID_ID;
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Type t = INVALID_ID;
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if (!lua_isuserdata(L, idx))
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if (!lua_isuserdata(L, idx))
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@@ -533,16 +533,6 @@ int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *
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return ret;
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return ret;
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}
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}
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int luax_strtofile(lua_State *L, int idx)
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{
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return luax_convobj(L, idx, "filesystem", "newFile");
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}
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int luax_filetodata(lua_State *L, int idx)
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{
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return luax_convobj(L, idx, "filesystem", "read");
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}
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int luax_insist(lua_State *L, int idx, const char *k)
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int luax_insist(lua_State *L, int idx, const char *k)
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{
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{
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// Convert to absolute index if necessary.
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// Convert to absolute index if necessary.
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@@ -242,22 +242,6 @@ int Graphics::getHeight() const
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return height;
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return height;
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}
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}
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int Graphics::getRenderWidth() const
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{
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if (Canvas::current)
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return Canvas::current->getWidth();
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return getWidth();
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}
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int Graphics::getRenderHeight() const
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{
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if (Canvas::current)
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return Canvas::current->getHeight();
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return getHeight();
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}
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bool Graphics::isCreated() const
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bool Graphics::isCreated() const
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{
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{
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return created;
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return created;
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@@ -461,9 +461,6 @@ public:
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private:
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private:
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int getRenderWidth() const;
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int getRenderHeight() const;
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Font *currentFont;
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Font *currentFont;
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love::window::Window *currentWindow;
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love::window::Window *currentWindow;
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@@ -48,6 +48,7 @@ int w_getDimensions(lua_State *L);
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int w_setScissor(lua_State *L);
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int w_setScissor(lua_State *L);
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int w_getScissor(lua_State *L);
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int w_getScissor(lua_State *L);
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int w_setStencil(lua_State *L);
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int w_setStencil(lua_State *L);
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int w_setInvertedStencil(lua_State *L);
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int w_getMaxImageSize(lua_State *L);
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int w_getMaxImageSize(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newGeometry(lua_State *L);
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int w_newGeometry(lua_State *L);
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@@ -99,6 +100,7 @@ int w_line(lua_State *L);
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int w_rectangle(lua_State *L);
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int w_rectangle(lua_State *L);
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int w_circle(lua_State *L);
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int w_circle(lua_State *L);
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int w_arc(lua_State *L);
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int w_arc(lua_State *L);
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int w_polygon(lua_State *L);
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int w_push(lua_State *L);
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int w_push(lua_State *L);
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int w_pop(lua_State *L);
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int w_pop(lua_State *L);
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int w_rotate(lua_State *L);
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int w_rotate(lua_State *L);
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@@ -37,7 +37,7 @@ int w_Image_getWidth(lua_State *L);
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int w_Image_getHeight(lua_State *L);
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int w_Image_getHeight(lua_State *L);
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int w_Image_getDimensions(lua_State *L);
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int w_Image_getDimensions(lua_State *L);
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int w_Image_setFilter(lua_State *L);
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int w_Image_setFilter(lua_State *L);
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int w_image_getFilter(lua_State *L);
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int w_Image_getFilter(lua_State *L);
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int w_Image_setMipmapFilter(lua_State *L);
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int w_Image_setMipmapFilter(lua_State *L);
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int w_Image_getMipmapFilter(lua_State *L);
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int w_Image_getMipmapFilter(lua_State *L);
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int w_Image_setWrap(lua_State *L);
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int w_Image_setWrap(lua_State *L);
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@@ -37,6 +37,7 @@ int w_Shader_sendInt(lua_State *L);
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int w_Shader_sendFloat(lua_State *L);
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int w_Shader_sendFloat(lua_State *L);
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int w_Shader_sendMatrix(lua_State *L);
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int w_Shader_sendMatrix(lua_State *L);
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int w_Shader_sendImage(lua_State *L);
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int w_Shader_sendImage(lua_State *L);
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int w_Shader_sendCanvas(lua_State *L);
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int w_Shader_send(lua_State *L);
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int w_Shader_send(lua_State *L);
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extern "C" int luaopen_shader(lua_State *L);
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extern "C" int luaopen_shader(lua_State *L);
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@@ -34,13 +34,13 @@ namespace lullaby
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/**
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/**
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* CALLBACK FUNCTIONS
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* CALLBACK FUNCTIONS
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**/
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**/
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int vorbisClose(void * /* ptr to the data that the vorbis files need*/)
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static int vorbisClose(void * /* ptr to the data that the vorbis files need*/)
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{
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{
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// Does nothing (handled elsewhere)
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// Does nothing (handled elsewhere)
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return 1;
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return 1;
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}
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}
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size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
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static size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
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size_t byteSize /* how big a byte is*/,
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size_t byteSize /* how big a byte is*/,
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size_t sizeToRead /* How much we can read*/,
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size_t sizeToRead /* How much we can read*/,
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void *datasource /* this is a pointer to the data we passed into ov_open_callbacks (our SOggFile struct*/)
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void *datasource /* this is a pointer to the data we passed into ov_open_callbacks (our SOggFile struct*/)
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@@ -72,7 +72,7 @@ size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
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return actualSizeToRead;
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return actualSizeToRead;
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}
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}
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int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
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static int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
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ogg_int64_t offset /*offset from the point we wish to seek to*/,
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ogg_int64_t offset /*offset from the point we wish to seek to*/,
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int whence /*where we want to seek to*/)
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int whence /*where we want to seek to*/)
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{
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{
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@@ -116,7 +116,7 @@ int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
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return 0;
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return 0;
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}
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}
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long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/)
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static long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/)
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{
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{
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SOggFile *vorbisData;
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SOggFile *vorbisData;
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vorbisData = (SOggFile *) datasource;
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vorbisData = (SOggFile *) datasource;
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@@ -31,14 +31,13 @@ namespace sound
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{
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{
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SoundData *luax_checksounddata(lua_State *L, int idx);
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SoundData *luax_checksounddata(lua_State *L, int idx);
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int w_getSize(lua_State *L);
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int w_SoundData_getChannels(lua_State *L);
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int w_getChannels(lua_State *L);
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int w_SoundData_getBitDepth(lua_State *L);
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int w_getBitDepth(lua_State *L);
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int w_SoundData_getSampleRate(lua_State *L);
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int w_getSampleRate(lua_State *L);
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int w_SoundData_getSampleCount(lua_State *L);
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int w_getSampleCount(lua_State *L);
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int w_SoundData_getDuration(lua_State *L);
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int w_getDuration(lua_State *L);
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int w_SoundData_setSample(lua_State *L);
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int w_setSample(lua_State *L);
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int w_SoundData_getSample(lua_State *L);
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int w_getSample(lua_State *L);
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extern "C" int luaopen_sounddata(lua_State *L);
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extern "C" int luaopen_sounddata(lua_State *L);
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} // sound
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} // sound
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