Removed some unused functions and fixed up some wrap_ headers

This commit is contained in:
Alex Szpakowski
2013-09-26 00:48:48 -03:00
parent bcee9a222b
commit 1be8ac5be4
9 changed files with 16 additions and 43 deletions
+4 -4
View File
@@ -34,13 +34,13 @@ namespace lullaby
/**
* CALLBACK FUNCTIONS
**/
int vorbisClose(void * /* ptr to the data that the vorbis files need*/)
static int vorbisClose(void * /* ptr to the data that the vorbis files need*/)
{
// Does nothing (handled elsewhere)
return 1;
}
size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
static size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
size_t byteSize /* how big a byte is*/,
size_t sizeToRead /* How much we can read*/,
void *datasource /* this is a pointer to the data we passed into ov_open_callbacks (our SOggFile struct*/)
@@ -72,7 +72,7 @@ size_t vorbisRead(void *ptr /* ptr to the data that the vorbis files need*/,
return actualSizeToRead;
}
int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
static int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
ogg_int64_t offset /*offset from the point we wish to seek to*/,
int whence /*where we want to seek to*/)
{
@@ -116,7 +116,7 @@ int vorbisSeek(void *datasource /* ptr to the data that the vorbis files need*/,
return 0;
}
long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/)
static long vorbisTell(void *datasource /* ptr to the data that the vorbis files need*/)
{
SOggFile *vorbisData;
vorbisData = (SOggFile *) datasource;
+7 -8
View File
@@ -31,14 +31,13 @@ namespace sound
{
SoundData *luax_checksounddata(lua_State *L, int idx);
int w_getSize(lua_State *L);
int w_getChannels(lua_State *L);
int w_getBitDepth(lua_State *L);
int w_getSampleRate(lua_State *L);
int w_getSampleCount(lua_State *L);
int w_getDuration(lua_State *L);
int w_setSample(lua_State *L);
int w_getSample(lua_State *L);
int w_SoundData_getChannels(lua_State *L);
int w_SoundData_getBitDepth(lua_State *L);
int w_SoundData_getSampleRate(lua_State *L);
int w_SoundData_getSampleCount(lua_State *L);
int w_SoundData_getDuration(lua_State *L);
int w_SoundData_setSample(lua_State *L);
int w_SoundData_getSample(lua_State *L);
extern "C" int luaopen_sounddata(lua_State *L);
} // sound