From 1b8a5013a334bafb81270badc8d6e0052d7157a0 Mon Sep 17 00:00:00 2001 From: Sasha Szpakowski Date: Thu, 8 Aug 2024 21:15:58 -0300 Subject: [PATCH] drawing a points mesh with the default shader doesn't cause an error. --- src/modules/graphics/Mesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/graphics/Mesh.cpp b/src/modules/graphics/Mesh.cpp index fcf3ca345..f2526ce4b 100644 --- a/src/modules/graphics/Mesh.cpp +++ b/src/modules/graphics/Mesh.cpp @@ -577,7 +577,7 @@ void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buff flush(); if (Shader::isDefaultActive()) - Shader::attachDefault(Shader::STANDARD_DEFAULT); + Shader::attachDefault(primitiveType == PRIMITIVE_POINTS ? Shader::STANDARD_POINTS : Shader::STANDARD_DEFAULT); if (Shader::current) Shader::current->validateDrawState(primitiveType, texture);