Another shader fix for metal+iOS

This commit is contained in:
Alex Szpakowski
2022-02-15 21:16:55 -04:00
parent caf89998cc
commit 171533dbf8
+1
View File
@@ -311,6 +311,7 @@ Shader::Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stag
#ifdef LOVE_IOS
defaultversion = 320;
defaultprofile = EEsProfile;
forcedefault = true;
#endif
if (!tshader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))