mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Re-added "pixeleffect" graphics isSupported string for compatibility
This commit is contained in:
@@ -158,6 +158,7 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
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{ "canvas", Graphics::SUPPORT_CANVAS },
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{ "canvas", Graphics::SUPPORT_CANVAS },
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{ "hdrcanvas", Graphics::SUPPORT_HDR_CANVAS },
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{ "hdrcanvas", Graphics::SUPPORT_HDR_CANVAS },
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{ "shadereffect", Graphics::SUPPORT_SHADEREFFECT },
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{ "shadereffect", Graphics::SUPPORT_SHADEREFFECT },
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{ "pixeleffect", Graphics::SUPPORT_SHADEREFFECT }, // for compatibility
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{ "npot", Graphics::SUPPORT_NPOT },
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{ "npot", Graphics::SUPPORT_NPOT },
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{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
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{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
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};
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};
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@@ -167,7 +167,7 @@ void ShaderEffect::createProgram(const std::vector<GLuint> &shaderids)
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glLinkProgram(_program);
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glLinkProgram(_program);
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for (it = shaderids.begin(); it != shaderids.end(); ++it)
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for (it = shaderids.begin(); it != shaderids.end(); ++it)
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glDeleteShader(*it); // flag shaders for deletion as soon as program object is deleted
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glDeleteShader(*it); // flag shaders for auto-deletion when program object is deleted
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GLint link_ok;
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GLint link_ok;
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glGetProgramiv(_program, GL_LINK_STATUS, &link_ok);
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glGetProgramiv(_program, GL_LINK_STATUS, &link_ok);
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@@ -251,7 +251,6 @@ std::string ShaderEffect::getGLSLVersion()
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return versionString.substr(0, minorEndPos);
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return versionString.substr(0, minorEndPos);
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}
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}
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bool ShaderEffect::isSupported()
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bool ShaderEffect::isSupported()
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{
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{
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return GLEE_VERSION_2_0 && getGLSLVersion() >= "1.2";
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return GLEE_VERSION_2_0 && getGLSLVersion() >= "1.2";
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@@ -1323,20 +1323,20 @@ void main() {
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if vertcode then
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if vertcode then
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local s = vertcode:gsub("\r\n\t", " ")
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local s = vertcode:gsub("\r\n\t", " ")
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s = s:gsub("%w+(%s+)%(", "")
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s = s:gsub("%w+(%s+)%(", "")
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if s:match("vec4 effect%(") then
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if s:match("vec4%s*effect%(") then
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fragcode = vertcode -- first argument contains frag shader code
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fragcode = vertcode -- first argument contains frag shader code
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end
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end
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if not s:match("vec4 transform%(") then
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if not s:match("vec4%s*transform%(") then
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vertcode = nil -- first argument doesn't contain vert shader code
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vertcode = nil -- first argument doesn't contain vert shader code
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end
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end
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end
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end
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if fragcode then
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if fragcode then
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local s = fragcode:gsub("\r\n\t", " ")
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local s = fragcode:gsub("\r\n\t", " ")
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s = s:gsub("%w+(%s+)%(", "")
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s = s:gsub("%w+(%s+)%(", "")
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if s:match("vec4 transform%(") then
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if s:match("vec4%s*transform%(") then
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vertcode = fragcode -- second argument contains vert shader code
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vertcode = fragcode -- second argument contains vert shader code
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end
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end
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if not s:match("vec4 effect%(") then
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if not s:match("vec4%s*effect%(") then
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fragcode = nil -- second argument doesn't contain frag shader code
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fragcode = nil -- second argument doesn't contain frag shader code
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end
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end
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end
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end
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@@ -1382,6 +1382,8 @@ void main() {
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-- {a, b, c, d, e, f, ...}
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-- {a, b, c, d, e, f, ...}
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local function flattenMatrices(mat, ...)
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local function flattenMatrices(mat, ...)
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if not mat then return end
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if not mat then return end
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local tonumber = tonumber
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local ret,l = {}, 1
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local ret,l = {}, 1
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ret.dimension = #mat
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ret.dimension = #mat
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@@ -1438,6 +1440,9 @@ void main() {
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return effect
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return effect
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end
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end
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-- compatibility functions
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function love.graphics.newPixelEffect(fragcode)
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function love.graphics.newPixelEffect(fragcode)
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return love.graphics.newShaderEffect(nil, fragcode)
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return love.graphics.newShaderEffect(nil, fragcode)
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end
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end
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@@ -6333,15 +6333,16 @@ const unsigned char graphics_lua[] =
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@@ -6355,16 +6356,16 @@ const unsigned char graphics_lua[] =
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@@ -6475,6 +6476,9 @@ const unsigned char graphics_lua[] =
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@@ -6595,6 +6599,10 @@ const unsigned char graphics_lua[] =
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||||||
|
|||||||
Reference in New Issue
Block a user