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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Removed some dead code.
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@@ -661,40 +661,6 @@ void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
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}
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graphics::Texture::Wrap OpenGL::getTextureWrap()
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{
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GLint gs, gt;
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, >);
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Texture::Wrap w;
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switch (gs)
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{
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case GL_CLAMP_TO_EDGE:
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w.s = Texture::WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.s = Texture::WRAP_REPEAT;
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break;
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}
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switch (gt)
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{
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case GL_CLAMP_TO_EDGE:
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w.t = Texture::WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.t = Texture::WRAP_REPEAT;
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break;
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}
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return w;
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}
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int OpenGL::getMaxTextureSize() const
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{
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return maxTextureSize;
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@@ -274,11 +274,6 @@ public:
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**/
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void setTextureWrap(const graphics::Texture::Wrap &w);
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/**
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* Returns the texture wrap mode for the currently bound texture.
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**/
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graphics::Texture::Wrap getTextureWrap();
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/**
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* Returns the maximum supported width or height of a texture.
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**/
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