Removed some dead code.

This commit is contained in:
Alex Szpakowski
2014-08-26 22:16:01 -03:00
parent d6cd2e2e7e
commit 1449a81bdf
4 changed files with 16 additions and 54 deletions
-34
View File
@@ -661,40 +661,6 @@ void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
}
graphics::Texture::Wrap OpenGL::getTextureWrap()
{
GLint gs, gt;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &gt);
Texture::Wrap w;
switch (gs)
{
case GL_CLAMP_TO_EDGE:
w.s = Texture::WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.s = Texture::WRAP_REPEAT;
break;
}
switch (gt)
{
case GL_CLAMP_TO_EDGE:
w.t = Texture::WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.t = Texture::WRAP_REPEAT;
break;
}
return w;
}
int OpenGL::getMaxTextureSize() const
{
return maxTextureSize;
-5
View File
@@ -274,11 +274,6 @@ public:
**/
void setTextureWrap(const graphics::Texture::Wrap &w);
/**
* Returns the texture wrap mode for the currently bound texture.
**/
graphics::Texture::Wrap getTextureWrap();
/**
* Returns the maximum supported width or height of a texture.
**/
+6 -5
View File
@@ -1295,8 +1295,7 @@ do
#define number float
#define Image sampler2D
#define extern uniform
#define Texel texture2D
#define love_Canvases gl_FragData]]
#define Texel texture2D]]
local GLSL_UNIFORMS = [[
#define TransformMatrix gl_ModelViewMatrix
@@ -1339,12 +1338,14 @@ void main() {
#define PIXEL
#define VaryingTexCoord gl_TexCoord[0]
#define VaryingColor gl_Color]],
#define VaryingColor gl_Color
#define love_Canvases gl_FragData]],
FOOTER = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
@@ -1355,7 +1356,7 @@ void main() {
FOOTER_MULTI_CANVAS = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
+10 -10
View File
@@ -6276,9 +6276,7 @@ const unsigned char graphics_lua[] =
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x65, 0x78, 0x74, 0x65, 0x72, 0x6e, 0x20, 0x75, 0x6e, 0x69,
0x66, 0x6f, 0x72, 0x6d, 0x0a,
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x20, 0x74, 0x65, 0x78, 0x74,
0x75, 0x72, 0x65, 0x32, 0x44, 0x0a,
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x5f, 0x43, 0x61, 0x6e, 0x76, 0x61,
0x73, 0x65, 0x73, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5d, 0x5d, 0x0a,
0x75, 0x72, 0x65, 0x32, 0x44, 0x5d, 0x5d, 0x0a,
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x5f, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52,
0x4d, 0x53, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x4d,
@@ -6351,16 +6349,18 @@ const unsigned char graphics_lua[] =
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x67, 0x6c, 0x5f, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5b,
0x30, 0x5d, 0x0a,
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x56, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x43, 0x6f, 0x6c,
0x6f, 0x72, 0x20, 0x67, 0x6c, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5d, 0x5d, 0x2c, 0x0a,
0x6f, 0x72, 0x20, 0x67, 0x6c, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x0a,
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x5f, 0x43, 0x61, 0x6e, 0x76, 0x61,
0x73, 0x65, 0x73, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5d, 0x5d, 0x2c, 0x0a,
0x09, 0x09, 0x46, 0x4f, 0x4f, 0x54, 0x45, 0x52, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a,
0x09, 0x2f, 0x2f, 0x20, 0x66, 0x69, 0x78, 0x20, 0x63, 0x72, 0x61, 0x73, 0x68, 0x69, 0x6e, 0x67, 0x20, 0x69,
0x73, 0x73, 0x75, 0x65, 0x20, 0x69, 0x6e, 0x20, 0x4f, 0x53, 0x58, 0x20, 0x77, 0x68, 0x65, 0x6e, 0x20, 0x5f,
0x74, 0x65, 0x78, 0x30, 0x5f, 0x20, 0x69, 0x73, 0x20, 0x75, 0x6e, 0x75, 0x73, 0x65, 0x64, 0x20, 0x77, 0x69,
0x74, 0x68, 0x69, 0x6e, 0x20, 0x65, 0x66, 0x66, 0x65, 0x63, 0x74, 0x28, 0x29, 0x0a,
0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x64, 0x75, 0x6d, 0x6d, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78,
0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x2c, 0x20, 0x76, 0x65, 0x63,
0x32, 0x28, 0x2e, 0x35, 0x29, 0x29, 0x2e, 0x72, 0x3b, 0x0a,
0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x64, 0x75, 0x6d, 0x6d, 0x79, 0x20, 0x3d, 0x20, 0x54, 0x65, 0x78,
0x65, 0x6c, 0x28, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2e, 0x35,
0x29, 0x29, 0x2e, 0x72, 0x3b, 0x0a,
0x09, 0x2f, 0x2f, 0x20, 0x53, 0x65, 0x65, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x3a, 0x3a, 0x63, 0x68,
0x65, 0x63, 0x6b, 0x53, 0x65, 0x74, 0x53, 0x63, 0x72, 0x65, 0x65, 0x6e, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73,
0x20, 0x69, 0x6e, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x2e, 0x63, 0x70, 0x70, 0x2e, 0x0a,
@@ -6383,9 +6383,9 @@ const unsigned char graphics_lua[] =
0x73, 0x73, 0x75, 0x65, 0x20, 0x69, 0x6e, 0x20, 0x4f, 0x53, 0x58, 0x20, 0x77, 0x68, 0x65, 0x6e, 0x20, 0x5f,
0x74, 0x65, 0x78, 0x30, 0x5f, 0x20, 0x69, 0x73, 0x20, 0x75, 0x6e, 0x75, 0x73, 0x65, 0x64, 0x20, 0x77, 0x69,
0x74, 0x68, 0x69, 0x6e, 0x20, 0x65, 0x66, 0x66, 0x65, 0x63, 0x74, 0x28, 0x29, 0x0a,
0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x64, 0x75, 0x6d, 0x6d, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78,
0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x2c, 0x20, 0x76, 0x65, 0x63,
0x32, 0x28, 0x2e, 0x35, 0x29, 0x29, 0x2e, 0x72, 0x3b, 0x0a,
0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x64, 0x75, 0x6d, 0x6d, 0x79, 0x20, 0x3d, 0x20, 0x54, 0x65, 0x78,
0x65, 0x6c, 0x28, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2e, 0x35,
0x29, 0x29, 0x2e, 0x72, 0x3b, 0x0a,
0x09, 0x2f, 0x2f, 0x20, 0x53, 0x65, 0x65, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x3a, 0x3a, 0x63, 0x68,
0x65, 0x63, 0x6b, 0x53, 0x65, 0x74, 0x53, 0x63, 0x72, 0x65, 0x65, 0x6e, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73,
0x20, 0x69, 0x6e, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x2e, 0x63, 0x70, 0x70, 0x2e, 0x0a,