Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+10 -5
View File
@@ -18,16 +18,20 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_ThreadModule.h"
#include "wrap_LuaThread.h"
#include "wrap_Channel.h"
#include <filesystem/File.h>
#include <filesystem/FileData.h>
#include "ThreadModule.h"
#include "filesystem/File.h"
#include "filesystem/FileData.h"
namespace love
{
namespace thread
{
static ThreadModule *instance = 0;
int w_newThread(lua_State *L)
@@ -89,7 +93,7 @@ extern "C" int luaopen_love_thread(lua_State *L)
{
try
{
instance = new ThreadModule();
instance = new love::thread::ThreadModule();
}
catch (Exception & e)
{
@@ -108,5 +112,6 @@ extern "C" int luaopen_love_thread(lua_State *L)
return luax_register_module(L, w);
}
}
}
} // thread
} // love