Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+17 -11
View File
@@ -25,12 +25,14 @@
#include <string>
// LOVE
#include <common/Data.h>
#include <common/Module.h>
#include <thread/Thread.h>
#include <thread/Channel.h>
#include <thread/LuaThread.h>
#include <thread/threads.h>
#include "common/Data.h"
#include "common/Module.h"
#include "common/StringMap.h"
#include "Thread.h"
#include "Channel.h"
#include "LuaThread.h"
#include "threads.h"
namespace love
{
@@ -39,13 +41,17 @@ namespace thread
class ThreadModule : public love::Module
{
public:
virtual ~ThreadModule() {}
LuaThread *newThread(const std::string &name, love::Data *data);
Channel *newChannel();
Channel *getChannel(const std::string &name);
const char *getName() const;
virtual ~ThreadModule() {}
virtual LuaThread *newThread(const std::string &name, love::Data *data);
virtual Channel *newChannel();
virtual Channel *getChannel(const std::string &name);
// Implements Module.
virtual const char *getName() const;
}; // ThreadModule
} // thread
} // love