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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -25,12 +25,14 @@
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#include <string>
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// LOVE
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#include <common/Data.h>
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#include <common/Module.h>
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#include <thread/Thread.h>
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#include <thread/Channel.h>
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#include <thread/LuaThread.h>
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#include <thread/threads.h>
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#include "common/Data.h"
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#include "common/Module.h"
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#include "common/StringMap.h"
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#include "Thread.h"
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#include "Channel.h"
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#include "LuaThread.h"
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#include "threads.h"
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namespace love
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{
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@@ -39,13 +41,17 @@ namespace thread
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class ThreadModule : public love::Module
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{
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public:
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virtual ~ThreadModule() {}
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LuaThread *newThread(const std::string &name, love::Data *data);
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Channel *newChannel();
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Channel *getChannel(const std::string &name);
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const char *getName() const;
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virtual ~ThreadModule() {}
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virtual LuaThread *newThread(const std::string &name, love::Data *data);
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virtual Channel *newChannel();
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virtual Channel *getChannel(const std::string &name);
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// Implements Module.
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virtual const char *getName() const;
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}; // ThreadModule
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} // thread
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} // love
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