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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -24,10 +24,6 @@ namespace love
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{
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namespace thread
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{
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const char *ThreadModule::getName() const
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{
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return "love.thread.sdl";
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}
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LuaThread *ThreadModule::newThread(const std::string &name, love::Data *data)
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{
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@@ -44,5 +40,11 @@ Channel *ThreadModule::getChannel(const std::string &name)
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{
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return Channel::getChannel(name);
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}
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const char *ThreadModule::getName() const
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{
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return "love.thread.sdl";
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}
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} // thread
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} // love
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