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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_System.h"
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#include "sdl/System.h"
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namespace love
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{
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namespace system
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{
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static System *instance = 0;
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int w_getOS(lua_State *L)
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{
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luax_pushstring(L, instance->getOS());
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return 1;
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}
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int w_getProcessorCount(lua_State *L)
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{
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lua_pushinteger(L, instance->getProcessorCount());
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return 1;
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}
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int w_setClipboardText(lua_State *L)
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{
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const char *text = luaL_checkstring(L, 1);
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instance->setClipboardText(text);
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return 0;
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}
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int w_getClipboardText(lua_State *L)
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{
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luax_pushstring(L, instance->getClipboardText());
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return 1;
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}
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int w_getPowerInfo(lua_State *L)
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{
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int seconds = -1, percent = -1;
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const char *str;
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System::PowerState state = instance->getPowerInfo(seconds, percent);
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if (!System::getConstant(state, str))
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str = "unknown";
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lua_pushstring(L, str);
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if (percent >= 0)
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lua_pushinteger(L, percent);
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else
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lua_pushnil(L);
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if (seconds >= 0)
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lua_pushinteger(L, seconds);
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else
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lua_pushnil(L);
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return 3;
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}
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static const luaL_Reg functions[] =
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{
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{ "getOS", w_getOS },
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{ "getProcessorCount", w_getProcessorCount },
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{ "setClipboardText", w_setClipboardText },
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{ "getClipboardText", w_getClipboardText },
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{ "getPowerInfo", w_getPowerInfo },
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{ 0, 0 }
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};
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extern "C" int luaopen_love_system(lua_State *L)
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{
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if (instance == 0)
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{
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instance = new love::system::sdl::System();
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "system";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // system
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} // love
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