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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SYSTEM_H
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#define LOVE_SYSTEM_H
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// LOVE
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#include "common/config.h"
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#include "common/Module.h"
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#include "common/StringMap.h"
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// stdlib
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#include <string>
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namespace love
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{
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namespace system
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{
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class System : public Module
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{
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public:
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enum PowerState
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{
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POWER_UNKNOWN,
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POWER_BATTERY,
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POWER_NO_BATTERY,
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POWER_CHARGING,
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POWER_CHARGED,
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POWER_MAX_ENUM
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};
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virtual ~System() {}
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/**
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* Gets the current operating system.
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**/
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std::string getOS() const;
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/**
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* Gets the number of reported CPU cores on the current system.
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* Does not account for technologies such as Hyperthreading: a 4-core
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* Hyperthreading-enabled Intel CPU will report 8, instead of 4.
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**/
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virtual int getProcessorCount() const = 0;
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/**
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* Replaces the contents of the system's text clipboard with a string.
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* @param text The clipboard text to set.
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**/
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virtual void setClipboardText(const std::string &text) const = 0;
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/**
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* Gets the contents of the system's text clipboard.
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**/
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virtual std::string getClipboardText() const = 0;
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/**
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* Gets information about the system's power supply.
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*
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* @param[out] seconds Time in seconds of battery life left.
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* -1 if a value can't be determined.
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* @param[out] percent The percentage of battery life left (0-100.)
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* -1 if a value can't be determined.
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*
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* @return The current state of the battery.
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**/
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virtual PowerState getPowerInfo(int &seconds, int &percent) const = 0;
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static bool getConstant(const char *in, PowerState &out);
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static bool getConstant(PowerState in, const char *&out);
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private:
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static StringMap<PowerState, POWER_MAX_ENUM>::Entry powerEntries[];
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static StringMap<PowerState, POWER_MAX_ENUM> powerStates;
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}; // System
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} // system
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} // love
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#endif // LOVE_SYSTEM_H
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