Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Cursor.h"
#include "Cursor.h"
namespace love
{
namespace mouse
{
int w_getType(lua_State *L)
{
mouse::Cursor *cursor = luax_checktype<mouse::Cursor>(L, 1, "Cursor", MOUSE_CURSOR_T);
Cursor::CursorType ctype = cursor->getType();
const char *ctypestr;
if (!mouse::Cursor::getConstant(ctype, ctypestr))
return luaL_error(L, "Unknown cursor type.");
lua_pushstring(L, ctypestr);
Cursor::SystemCursor systype = cursor->getSystemType();
const char *systypestr;
if (mouse::Cursor::getConstant(systype, systypestr))
{
lua_pushstring(L, systypestr);
return 2;
}
return 1;
};
static const luaL_Reg functions[] =
{
{ "getType", w_getType },
{ 0, 0 },
};
extern "C" int luaopen_cursor(lua_State *L)
{
return luax_register_type(L, "Cursor", functions);
}
} // mouse
} // love