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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Cursor.h"
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#include "Cursor.h"
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namespace love
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{
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namespace mouse
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{
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int w_getType(lua_State *L)
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{
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mouse::Cursor *cursor = luax_checktype<mouse::Cursor>(L, 1, "Cursor", MOUSE_CURSOR_T);
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Cursor::CursorType ctype = cursor->getType();
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const char *ctypestr;
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if (!mouse::Cursor::getConstant(ctype, ctypestr))
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return luaL_error(L, "Unknown cursor type.");
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lua_pushstring(L, ctypestr);
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Cursor::SystemCursor systype = cursor->getSystemType();
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const char *systypestr;
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if (mouse::Cursor::getConstant(systype, systypestr))
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{
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lua_pushstring(L, systypestr);
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return 2;
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}
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return 1;
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};
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static const luaL_Reg functions[] =
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{
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{ "getType", w_getType },
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{ 0, 0 },
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};
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extern "C" int luaopen_cursor(lua_State *L)
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{
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return luax_register_type(L, "Cursor", functions);
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}
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} // mouse
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} // love
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