Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+17
View File
@@ -23,6 +23,7 @@
// LOVE
#include "mouse/Mouse.h"
#include "Cursor.h"
namespace love
{
@@ -38,6 +39,17 @@ public:
// Implements Module.
const char *getName() const;
Mouse();
~Mouse();
love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty);
love::mouse::Cursor *newCursor(love::mouse::Cursor::SystemCursor cursortype);
void setCursor(love::mouse::Cursor *cursor);
void setCursor();
love::mouse::Cursor *getCursor() const;
int getX() const;
int getY() const;
void getPosition(int &x, int &y) const;
@@ -49,6 +61,11 @@ public:
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
private:
love::mouse::Cursor *curCursor;
}; // Mouse
} // sdl