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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -23,6 +23,7 @@
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// LOVE
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#include "mouse/Mouse.h"
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#include "Cursor.h"
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namespace love
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{
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@@ -38,6 +39,17 @@ public:
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// Implements Module.
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const char *getName() const;
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Mouse();
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~Mouse();
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love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty);
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love::mouse::Cursor *newCursor(love::mouse::Cursor::SystemCursor cursortype);
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void setCursor(love::mouse::Cursor *cursor);
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void setCursor();
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love::mouse::Cursor *getCursor() const;
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int getX() const;
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int getY() const;
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void getPosition(int &x, int &y) const;
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@@ -49,6 +61,11 @@ public:
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bool isVisible() const;
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void setGrab(bool grab);
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bool isGrabbed() const;
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private:
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love::mouse::Cursor *curCursor;
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}; // Mouse
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} // sdl
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