Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+122
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@@ -0,0 +1,122 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Cursor.h"
#include "common/config.h"
namespace love
{
namespace mouse
{
namespace sdl
{
Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
: cursor(0)
, type(CURSORTYPE_IMAGE)
, systemType(CURSOR_MAX_ENUM)
{
Uint32 rmask, gmask, bmask, amask;
#ifdef LOVE_BIG_ENDIAN
rmask = 0xFF000000;
gmask = 0x00FF0000;
bmask = 0x0000FF00;
amask = 0x000000FF;
#else
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0xFF000000;
#endif
int w = data->getWidth();
int h = data->getHeight();
int pitch = w * 4;
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(data->getData(), w, h, 32, pitch, rmask, gmask, bmask, amask);
if (!surface)
throw love::Exception("Cannot create cursor: out of memory!");
cursor = SDL_CreateColorCursor(surface, hotx, hoty);
SDL_FreeSurface(surface);
if (!cursor)
throw love::Exception("Cannot create cursor: %s", SDL_GetError());
}
Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
: cursor(0)
, type(CURSORTYPE_SYSTEM)
, systemType(cursortype)
{
SDL_SystemCursor sdlcursortype;
if (systemCursors.find(cursortype, sdlcursortype))
cursor = SDL_CreateSystemCursor(sdlcursortype);
else
throw love::Exception("Cannot create system cursor: invalid type.");
if (!cursor)
throw love::Exception("Cannot create system cursor: %s", SDL_GetError());
}
Cursor::~Cursor()
{
if (cursor)
SDL_FreeCursor(cursor);
}
void *Cursor::getHandle() const
{
return cursor;
}
Cursor::CursorType Cursor::getType() const
{
return type;
}
Cursor::SystemCursor Cursor::getSystemType() const
{
return systemType;
}
EnumMap<Cursor::SystemCursor, SDL_SystemCursor, Cursor::CURSOR_MAX_ENUM>::Entry Cursor::systemCursorEntries[] =
{
{Cursor::CURSOR_ARROW, SDL_SYSTEM_CURSOR_ARROW},
{Cursor::CURSOR_IBEAM, SDL_SYSTEM_CURSOR_IBEAM},
{Cursor::CURSOR_WAIT, SDL_SYSTEM_CURSOR_WAIT},
{Cursor::CURSOR_CROSSHAIR, SDL_SYSTEM_CURSOR_CROSSHAIR},
{Cursor::CURSOR_WAITARROW, SDL_SYSTEM_CURSOR_WAITARROW},
{Cursor::CURSOR_SIZENWSE, SDL_SYSTEM_CURSOR_SIZENWSE},
{Cursor::CURSOR_SIZENESW, SDL_SYSTEM_CURSOR_SIZENESW},
{Cursor::CURSOR_SIZEWE, SDL_SYSTEM_CURSOR_SIZEWE},
{Cursor::CURSOR_SIZENS, SDL_SYSTEM_CURSOR_SIZENS},
{Cursor::CURSOR_SIZEALL, SDL_SYSTEM_CURSOR_SIZEALL},
{Cursor::CURSOR_NO, SDL_SYSTEM_CURSOR_NO},
{Cursor::CURSOR_HAND, SDL_SYSTEM_CURSOR_HAND},
};
EnumMap<Cursor::SystemCursor, SDL_SystemCursor, Cursor::CURSOR_MAX_ENUM> Cursor::systemCursors(Cursor::systemCursorEntries, sizeof(Cursor::systemCursorEntries));
} // sdl
} // mouse
} // love
+64
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@@ -0,0 +1,64 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_CURSOR_H
#define LOVE_MOUSE_SDL_CURSOR_H
// LOVE
#include "mouse/Cursor.h"
#include "common/EnumMap.h"
// SDL
#include <SDL_mouse.h>
namespace love
{
namespace mouse
{
namespace sdl
{
class Cursor : public love::mouse::Cursor
{
public:
Cursor(image::ImageData *imageData, int hotx, int hoty);
Cursor(SystemCursor cursortype);
~Cursor();
void *getHandle() const;
CursorType getType() const;
SystemCursor getSystemType() const;
private:
SDL_Cursor *cursor;
CursorType type;
SystemCursor systemType;
static EnumMap<SystemCursor, SDL_SystemCursor, CURSOR_MAX_ENUM>::Entry systemCursorEntries[];
static EnumMap<SystemCursor, SDL_SystemCursor, CURSOR_MAX_ENUM> systemCursors;
};
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_CURSOR_H
+63 -5
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@@ -18,10 +18,12 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Mouse.h"
#include "window/sdl/Window.h"
// SDL
#include <SDL.h>
#include <SDL_mouse.h>
namespace love
{
@@ -35,6 +37,50 @@ const char *Mouse::getName() const
return "love.mouse.sdl";
}
Mouse::Mouse()
: curCursor(0)
{
}
Mouse::~Mouse()
{
if (curCursor)
setCursor();
}
love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
{
return new Cursor(data, hotx, hoty);
}
love::mouse::Cursor *Mouse::newCursor(love::mouse::Cursor::SystemCursor cursortype)
{
return new Cursor(cursortype);
}
void Mouse::setCursor(love::mouse::Cursor *cursor)
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = cursor;
curCursor->retain();
SDL_SetCursor((SDL_Cursor *) cursor->getHandle());
}
void Mouse::setCursor()
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = NULL;
SDL_SetCursor(SDL_GetDefaultCursor());
}
love::mouse::Cursor *Mouse::getCursor() const
{
return curCursor;
}
int Mouse::getX() const
{
int x;
@@ -56,7 +102,13 @@ void Mouse::getPosition(int &x, int &y) const
void Mouse::setPosition(int x, int y)
{
SDL_WarpMouse(x, y);
love::window::Window *window = love::window::sdl::Window::getSingleton();
SDL_Window *handle = NULL;
if (window)
handle = (SDL_Window *) window->getHandle();
SDL_WarpMouseInWindow(handle, x, y);
}
void Mouse::setX(int x)
@@ -91,17 +143,23 @@ bool Mouse::isDown(Button *buttonlist) const
bool Mouse::isVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE;
}
void Mouse::setGrab(bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
love::window::Window *window = love::window::sdl::Window::getSingleton();
if (window)
window->setMouseGrab(grab);
}
bool Mouse::isGrabbed() const
{
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
love::window::Window *window = love::window::sdl::Window::getSingleton();
if (window)
return window->isMouseGrabbed();
else
return false;
}
} // sdl
+17
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@@ -23,6 +23,7 @@
// LOVE
#include "mouse/Mouse.h"
#include "Cursor.h"
namespace love
{
@@ -38,6 +39,17 @@ public:
// Implements Module.
const char *getName() const;
Mouse();
~Mouse();
love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty);
love::mouse::Cursor *newCursor(love::mouse::Cursor::SystemCursor cursortype);
void setCursor(love::mouse::Cursor *cursor);
void setCursor();
love::mouse::Cursor *getCursor() const;
int getX() const;
int getY() const;
void getPosition(int &x, int &y) const;
@@ -49,6 +61,11 @@ public:
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
private:
love::mouse::Cursor *curCursor;
}; // Mouse
} // sdl