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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -22,8 +22,10 @@
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#define LOVE_MOUSE_MOUSE_H
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// LOVE
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#include "Cursor.h"
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#include "common/Module.h"
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#include "common/StringMap.h"
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#include "image/ImageData.h"
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namespace love
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{
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@@ -49,6 +51,14 @@ public:
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virtual ~Mouse() {};
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virtual Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) = 0;
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virtual Cursor *newCursor(Cursor::SystemCursor cursortype) = 0;
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virtual void setCursor(Cursor *cursor) = 0;
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virtual void setCursor() = 0;
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virtual Cursor *getCursor() const = 0;
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virtual int getX() const = 0;
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virtual int getY() const = 0;
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virtual void getPosition(int &x, int &y) const = 0;
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