Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+10
View File
@@ -22,8 +22,10 @@
#define LOVE_MOUSE_MOUSE_H
// LOVE
#include "Cursor.h"
#include "common/Module.h"
#include "common/StringMap.h"
#include "image/ImageData.h"
namespace love
{
@@ -49,6 +51,14 @@ public:
virtual ~Mouse() {};
virtual Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) = 0;
virtual Cursor *newCursor(Cursor::SystemCursor cursortype) = 0;
virtual void setCursor(Cursor *cursor) = 0;
virtual void setCursor() = 0;
virtual Cursor *getCursor() const = 0;
virtual int getX() const = 0;
virtual int getY() const = 0;
virtual void getPosition(int &x, int &y) const = 0;