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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MOUSE_CURSOR_H
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#define LOVE_MOUSE_CURSOR_H
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// LOVE
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#include "image/ImageData.h"
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#include "common/Object.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace mouse
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{
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class Cursor : public Object
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{
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public:
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// Types of system cursors.
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enum SystemCursor
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{
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CURSOR_ARROW,
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CURSOR_IBEAM,
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CURSOR_WAIT,
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CURSOR_CROSSHAIR,
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CURSOR_WAITARROW,
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CURSOR_SIZENWSE,
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CURSOR_SIZENESW,
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CURSOR_SIZEWE,
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CURSOR_SIZENS,
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CURSOR_SIZEALL,
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CURSOR_NO,
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CURSOR_HAND,
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CURSOR_MAX_ENUM
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};
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enum CursorType
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{
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CURSORTYPE_SYSTEM,
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CURSORTYPE_IMAGE,
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CURSORTYPE_MAX_ENUM
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};
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virtual ~Cursor();
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/**
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* Returns a pointer to the implementation-dependent handle of this Cursor.
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**/
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virtual void *getHandle() const = 0;
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/**
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* Returns whether this Cursor is system-defined or a custom image.
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**/
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virtual CursorType getType() const = 0;
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/**
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* Returns the type type of system cursor used, if this Cursor is using a
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* system-defined image.
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**/
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virtual SystemCursor getSystemType() const = 0;
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static bool getConstant(const char *in, SystemCursor &out);
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static bool getConstant(SystemCursor in, const char *&out);
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static bool getConstant(const char *in, CursorType &out);
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static bool getConstant(CursorType in, const char *&out);
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private:
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static StringMap<SystemCursor, CURSOR_MAX_ENUM>::Entry systemCursorEntries[];
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static StringMap<SystemCursor, CURSOR_MAX_ENUM> systemCursors;
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static StringMap<CursorType, CURSORTYPE_MAX_ENUM>::Entry typeEntries[];
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static StringMap<CursorType, CURSORTYPE_MAX_ENUM> types;
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};
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} // mouse
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} // love
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#endif // LOVE_MOUSE_CURSOR_H
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