Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+79
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Cursor.h"
namespace love
{
namespace mouse
{
Cursor::~Cursor()
{
}
bool Cursor::getConstant(const char *in, SystemCursor &out)
{
return systemCursors.find(in, out);
}
bool Cursor::getConstant(SystemCursor in, const char *&out)
{
return systemCursors.find(in, out);
}
bool Cursor::getConstant(const char *in, CursorType &out)
{
return types.find(in, out);
}
bool Cursor::getConstant(CursorType in, const char *&out)
{
return types.find(in, out);
}
StringMap<Cursor::SystemCursor, Cursor::CURSOR_MAX_ENUM>::Entry Cursor::systemCursorEntries[] =
{
{"arrow", Cursor::CURSOR_ARROW},
{"ibeam", Cursor::CURSOR_IBEAM},
{"wait", Cursor::CURSOR_WAIT},
{"crosshair", Cursor::CURSOR_CROSSHAIR},
{"waitarrow", Cursor::CURSOR_WAITARROW},
{"sizenwse", Cursor::CURSOR_SIZENWSE},
{"sizenesw", Cursor::CURSOR_SIZENESW},
{"sizewe", Cursor::CURSOR_SIZEWE},
{"sizens", Cursor::CURSOR_SIZENS},
{"sizeall", Cursor::CURSOR_SIZEALL},
{"no", Cursor::CURSOR_NO},
{"hand", Cursor::CURSOR_HAND},
};
StringMap<Cursor::SystemCursor, Cursor::CURSOR_MAX_ENUM> Cursor::systemCursors(Cursor::systemCursorEntries, sizeof(Cursor::systemCursorEntries));
StringMap<Cursor::CursorType, Cursor::CURSORTYPE_MAX_ENUM>::Entry Cursor::typeEntries[] =
{
{"system", Cursor::CURSORTYPE_SYSTEM},
{"image", Cursor::CURSORTYPE_IMAGE},
};
StringMap<Cursor::CursorType, Cursor::CURSORTYPE_MAX_ENUM> Cursor::types(Cursor::typeEntries, sizeof(Cursor::typeEntries));
} // mouse
} // love