mirror of
https://github.com/love2d/love.git
synced 2026-08-19 04:06:17 +02:00
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
This commit is contained in:
@@ -28,6 +28,9 @@
|
||||
// SDL
|
||||
#include <SDL.h>
|
||||
|
||||
// STL
|
||||
#include <map>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace keyboard
|
||||
@@ -42,14 +45,11 @@ public:
|
||||
// Implements Module.
|
||||
const char *getName() const;
|
||||
bool isDown(Key *keylist) const;
|
||||
void setKeyRepeat(int delay, int interval) const;
|
||||
int getKeyRepeatDelay() const;
|
||||
int getKeyRepeatInterval() const;
|
||||
|
||||
private:
|
||||
|
||||
static EnumMap<Key, SDLKey, Keyboard::KEY_MAX_ENUM>::Entry keyEntries[];
|
||||
static EnumMap<Key, SDLKey, Keyboard::KEY_MAX_ENUM> keys;
|
||||
static std::map<Key, SDL_Keycode> createKeyMap();
|
||||
static std::map<Key, SDL_Keycode> keys;
|
||||
|
||||
}; // Keyboard
|
||||
|
||||
|
||||
Reference in New Issue
Block a user