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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -26,7 +26,8 @@
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#include "common/EnumMap.h"
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// SDL
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#include <SDL.h>
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#include <SDL_joystick.h>
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#include <SDL_gamecontroller.h>
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namespace love
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{
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@@ -37,38 +38,74 @@ namespace sdl
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class Joystick : public love::joystick::Joystick
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{
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private:
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SDL_Joystick **joysticks;
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public:
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Joystick();
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Joystick(int id);
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Joystick(int id, int joyindex);
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virtual ~Joystick();
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// Implements Module.
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bool open(int deviceindex);
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void close();
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bool isConnected() const;
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const char *getName() const;
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void reload();
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bool checkIndex(int index);
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int getJoystickCount();
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const char *getName(int index);
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bool open(int index);
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bool isOpen(int index);
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bool verifyJoystick(int index);
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int getAxisCount(int index);
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int getButtonCount(int index);
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int getHatCount(int index);
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float clampval(float x);
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float getAxis(int index, int axis);
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int getAxes(lua_State *L);
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bool isDown(int index, int *buttonlist);
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Hat getHat(int index, int hat);
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void close(int index);
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int getAxisCount() const;
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int getButtonCount() const;
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int getHatCount() const;
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float getAxis(int axisindex) const;
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std::vector<float> getAxes() const;
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Hat getHat(int hatindex) const;
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bool isDown(const std::vector<int> &buttonlist) const;
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bool openGamepad(int deviceindex);
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bool isGamepad() const;
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float getGamepadAxis(GamepadAxis axis) const;
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bool isGamepadDown(const std::vector<GamepadButton> &blist) const;
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void *getHandle() const;
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std::string getGUID() const;
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int getInstanceID() const;
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int getID() const;
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static bool getConstant(Hat in, Uint8 &out);
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static bool getConstant(Uint8 in, Hat &out);
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static bool getConstant(SDL_GameControllerAxis in, GamepadAxis &out);
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static bool getConstant(GamepadAxis in, SDL_GameControllerAxis &out);
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static bool getConstant(SDL_GameControllerButton in, GamepadButton &out);
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static bool getConstant(GamepadButton in, SDL_GameControllerButton &out);
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private:
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Joystick() {}
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SDL_Joystick *joyhandle;
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SDL_GameController *controller;
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SDL_JoystickID instanceid;
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std::string guid;
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int id;
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std::string name;
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static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
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static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM> hats;
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}; // Joystick
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static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[];
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static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes;
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static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[];
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static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons;
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};
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} // sdl
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} // joystick
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