Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+133 -5
View File
@@ -22,18 +22,23 @@
#define LOVE_JOYSTICK_JOYSTICK_H
// LOVE
#include "common/Module.h"
#include "common/Object.h"
#include "common/StringMap.h"
// stdlib
#include <vector>
#include <string>
namespace love
{
namespace joystick
{
class Joystick : public Module
class Joystick : public Object
{
public:
// Joystick hat values.
enum Hat
{
HAT_INVALID,
@@ -49,19 +54,142 @@ public:
HAT_MAX_ENUM = 16
};
virtual ~Joystick();
// Valid Gamepad axes.
enum GamepadAxis
{
GAMEPAD_AXIS_INVALID,
GAMEPAD_AXIS_LEFTX,
GAMEPAD_AXIS_LEFTY,
GAMEPAD_AXIS_RIGHTX,
GAMEPAD_AXIS_RIGHTY,
GAMEPAD_AXIS_TRIGGERLEFT,
GAMEPAD_AXIS_TRIGGERRIGHT,
GAMEPAD_AXIS_MAX_ENUM
};
// Valid Gamepad buttons.
enum GamepadButton
{
GAMEPAD_BUTTON_INVALID,
GAMEPAD_BUTTON_A,
GAMEPAD_BUTTON_B,
GAMEPAD_BUTTON_X,
GAMEPAD_BUTTON_Y,
GAMEPAD_BUTTON_BACK,
GAMEPAD_BUTTON_GUIDE,
GAMEPAD_BUTTON_START,
GAMEPAD_BUTTON_LEFTSTICK,
GAMEPAD_BUTTON_RIGHTSTICK,
GAMEPAD_BUTTON_LEFTSHOULDER,
GAMEPAD_BUTTON_RIGHTSHOULDER,
GAMEPAD_BUTTON_DPAD_UP,
GAMEPAD_BUTTON_DPAD_DOWN,
GAMEPAD_BUTTON_DPAD_LEFT,
GAMEPAD_BUTTON_DPAD_RIGHT,
GAMEPAD_BUTTON_MAX_ENUM
};
// Different types of inputs for a joystick.
enum InputType
{
INPUT_TYPE_AXIS,
INPUT_TYPE_BUTTON,
INPUT_TYPE_HAT,
INPUT_TYPE_MAX_ENUM
};
// Represents a gamepad input value, e.g. the "x" button or the left trigger.
struct GamepadInput
{
InputType type;
union
{
GamepadAxis axis;
GamepadButton button;
};
};
// Represents a joystick input value, e.g. button 6 or axis 1.
struct JoystickInput
{
InputType type;
union
{
int axis;
int button;
struct
{
int index;
Hat value;
} hat;
};
};
virtual ~Joystick() {}
virtual bool open(int deviceindex) = 0;
virtual void close() = 0;
virtual bool isConnected() const = 0;
virtual const char *getName() const = 0;
virtual int getAxisCount() const = 0;
virtual int getButtonCount() const = 0;
virtual int getHatCount() const = 0;
virtual float getAxis(int axisindex) const = 0;
virtual std::vector<float> getAxes() const = 0;
virtual Hat getHat(int hatindex) const = 0;
virtual bool isDown(const std::vector<int> &buttonlist) const = 0;
virtual bool openGamepad(int deviceindex) = 0;
virtual bool isGamepad() const = 0;
virtual float getGamepadAxis(GamepadAxis axis) const = 0;
virtual bool isGamepadDown(const std::vector<GamepadButton> &blist) const = 0;
virtual void *getHandle() const = 0;
virtual std::string getGUID() const = 0;
virtual int getInstanceID() const = 0;
virtual int getID() const = 0;
static bool getConstant(const char *in, Hat &out);
static bool getConstant(Hat in, const char *&out);
static bool getConstant(Hat in, const char *&out);
static bool getConstant(const char *in, GamepadAxis &out);
static bool getConstant(GamepadAxis in, const char *&out);
static bool getConstant(const char *in, GamepadButton &out);
static bool getConstant(GamepadButton in, const char *&out);
static bool getConstant(const char *in, InputType &out);
static bool getConstant(InputType in, const char *&out);
protected:
float clampval(float x) const;
private:
static StringMap<Hat, HAT_MAX_ENUM>::Entry hatEntries[];
static StringMap<Hat, HAT_MAX_ENUM> hats;
static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[];
static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes;
static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[];
static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons;
static StringMap<InputType, INPUT_TYPE_MAX_ENUM>::Entry inputTypeEntries[];
static StringMap<InputType, INPUT_TYPE_MAX_ENUM> inputTypes;
}; // Joystick
} // joystick
} // love
#endif // LOVE_JOYSTICK_JOYSTICK_H
#endif // LOVE_JOYSTICK_JOYSTICK_H