Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.

- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
This commit is contained in:
Alex Szpakowski
2013-08-25 16:51:42 -03:00
parent 035130533b
commit 113ed1cfe7
67 changed files with 4691 additions and 1665 deletions
+10 -6
View File
@@ -29,6 +29,9 @@
// SDL
#include <SDL.h>
// STL
#include <map>
namespace love
{
namespace event
@@ -44,6 +47,7 @@ public:
const char *getName() const;
Event();
virtual ~Event();
/**
* Pumps the event queue. This function gathers all the pending input information
@@ -66,15 +70,15 @@ public:
private:
Message *convert(SDL_Event &e);
const char *convertUnicode(Uint16 codepoint) const;
Message *convert(const SDL_Event &e) const;
Message *convertJoystickEvent(const SDL_Event &e) const;
Message *convertWindowEvent(const SDL_Event &e) const;
static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> createKeyMap();
static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> keys;
static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry keyEntries[];
static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM> keys;
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
static EnumMap<love::joystick::Joystick::Hat, Uint8, love::joystick::Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
static EnumMap<love::joystick::Joystick::Hat, Uint8, love::joystick::Joystick::HAT_MAX_ENUM> hats;
}; // System