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Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
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@@ -26,12 +26,14 @@ namespace love
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const char REFERENCE_TABLE_NAME[] = "love-references";
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Reference::Reference()
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: L(0), idx(LUA_REFNIL)
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: L(0)
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, idx(LUA_REFNIL)
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{
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}
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Reference::Reference(lua_State *L)
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: L(0), idx(LUA_REFNIL)
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: L(L)
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, idx(LUA_REFNIL)
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{
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ref(L);
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}
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