Merged in cigumo/love (pull request #99)

Changes Filesystem::setSource mount order on Android

Simplifies the way setSource is handled on Android. It tries to mount
first and if that fails it will copy to memory and mount.

This works alongside a separate patch to GameActivity.java submitted
to the love-android-sdl2 repo, that contains the /sdcard/lovegame
fallback mechanism, and also allows to copy the game.love to the app
cache dir, which is useful for large files.
This commit is contained in:
Alex Szpakowski
2018-01-25 02:15:29 +00:00
parent a2454d74cd
commit 0bc820ee0e
+17 -45
View File
@@ -224,57 +224,29 @@ bool Filesystem::setSource(const char *source)
if (!love::android::createStorageDirectories())
SDL_Log("Error creating storage directories!");
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
bool archive_loaded = false;
new_search_path = love::android::getSelectedGameFile();
// try to load the game that was sent to LÖVE via a Intent
archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
if (!archive_loaded)
// try mounting first, if that fails, load to memory and mount
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
// try to load the game in the assets/ folder
archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
}
if (archive_loaded)
{
if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
// PHYSFS cannot yet mount a zip file inside an .apk
SDL_Log("Mounting %s did not work. Loading to memory.",
new_search_path.c_str());
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
if (!love::android::loadGameArchiveToMemory(
new_search_path.c_str(), &game_archive_ptr,
&game_archive_size))
{
SDL_Log("Mounting of in-memory game archive failed!");
love::android::freeGameArchiveMemory(game_archive_ptr);
SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
return false;
}
}
else
{
// try to load the game in the directory that was sent to LÖVE via an
// Intent ...
std::string game_path = std::string(love::android::getSelectedGameFile());
if (game_path == "")
if (!PHYSFS_mountMemory(
game_archive_ptr, game_archive_size,
love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
{
// ... or fall back to the game at /sdcard/lovegame
game_path = "/sdcard/lovegame/";
}
SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
if (sdcard_main)
{
new_search_path = game_path;
sdcard_main->close(sdcard_main);
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
SDL_Log("mounting of %s failed", new_search_path.c_str());
return false;
}
}
else
{
// Neither assets/game.love or /sdcard/lovegame was mounted
// sucessfully, therefore simply fail.
SDL_Log("Failure mounting in-memory archive.");
love::android::freeGameArchiveMemory(game_archive_ptr);
return false;
}
}