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Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull.
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@@ -42,8 +42,8 @@ int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_isEmpty(lua_State *L);
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int w_SpriteBatch_isFull(lua_State *L);
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int w_SpriteBatch_getCount(lua_State *L);
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int w_SpriteBatch_getBufferSize(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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